1. When they make a phone with keyboard buttons for my oversized blue collar worker type thumbs, I’m all aboard.

  2. Interesting insights, Bruce. I did not think of comparison of cell phones to the realm of personal computing. I personally think that the gaming experience is impaired on smaller screens. But your point resonates. Ignore them at your own peril.

  3. woodins

    The whole smart mobs debate. Being constantly connected to the net 24/7. i dont know whether to be excited or frightened lol.

  4. Reasoned Mind

    Good to see you started to refer to Moore’s Law in an appropriate manner now, that makes sense.

    “A billion new smartphones is a billion new computers connected to the internet. It is also a billion new gaming machines. Every year.”

    Whilst I agree with you that the emerging smartphone market is huge and only going to get a whole lot bigger you are wrong about assuming that because X amount of smartphones are sold that means the same number are going to be internet connected and used for games.

    At present many smartphones are used by business people and people who don’t like playing games on them. Let’s face it, most people in the developed world would prefer to sit in their lounge using their full size screens, not their mobile phone – so if they do want to be playing games on their phones it’s when they’re travelling or waiting for something with nothing else to do.

    I don’t really see how this market is going to have much effect on home gaming (consoles and PC). (For those that pay for games) mobile games simple cannot afford to be priced at the same level as console games as they are not used as much and are percieved, rightly or wrongly, to have much less value than a “full” console game. People can live without gaming entertainment on the way to work in other words much more than they can live without gaming on the couch – so I don’t see much money being taken away from non-mobile systems frankly. The experience simply isn’t the same and you don’t get the same fanatical following of avid gamers for mobile based games – at least not yet I supposed I should add, who know what the future will hold.

  5. @ Reasoned Mind

    Good to see that I have got you to understand Moore’s Law a little better now after your ill informed comments on other articles.

  6. On the other hand, it is possible that every cell phone user could make one game-related purchase over the lifespan of that phone if the user experience is excellent (decent screen, processing power, etc.) and a sampling of high quality games is included for free. Even business types find themselves stuck at airports, etc., and need a break from the monotony of scanning headlines and e-mail.

  7. Ken

    Without any meaningful market share in North America or Japan, why would serious game developers create mobile games for Nokia phones? If I was CEO of a game publisher I would not invest on Symbian or Maemo before they get more popular in the developed world.

    While Nokia smartphones have more market share in China then other brands, the problem is that Chinese do not want to pay for games. Too bad.

    BTW, “Nokia Snake is on more machines than any other video game in the world.” So what?

  8. Matt

    I have a Nokia N900. Probably was the first in Aust. to have one. It is one of the best electronic devices ever made (apart from PCs excluding overpriced apples) ~ it just needs a community.

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