1. Interesting book: What Video Games Have to Teach Us About Learning and Literacy

    A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with ‘I want to talk about vide games yes, even violent video games and say some positive things about them’. With this simple but explosive beginning, one of America’s most well respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high powered rifle. Talking about his own video gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity How one grasps meaning How one evaluates and follows a command How one picks a role model How one perceives the world This is a ground breaking book that takes up a new electronic method of education and shows the positive upside it has for learning.

  2. I’m not sure its the end of collective learning. I have tried online course but its not the same as meeting other people.I do think you can lear a lot from games and other interacitve web based activities infact there is rather a lot of government money going into project to use mobile technologies fro learning. These include Wii,Ps2,mobile phones
    The project is called Molenet




  3. I guess then you can thank YOUR game system for your education then Bruce?

    I have been studying games and learning and have found that most games, especially serious games have no valid or reliable system of measuring learning or transfer.

    Also, it seems fairly simplistic to assume that all kids like games, as I have found they do not; and more to the point, that all kids will like the same game.

    What seems more apt is that what schools do the most is provide the kind of parenting and socialization that games cannot provide. Most learning is socially constructed, distributed, and mediated.

    Where will they play these games and who will be their mentors then?

  4. I agree with Brock’s point that there still needs to be a face-to-face social element to child development, which technology can assist but not replace.

    I don’t agree that traditional school systems fulfil this role very effectively at all. There are too many arbitrary, outdated rules governing social interaction, organisation and time management. The adult environment that schools most closely resemble is prison, which should be a cause for concern.

  5. I homeschooled my daughter using a lot of educational games and she learned to be independent and problem focused. Traditional high school was a terrible step backward for her, even the social aspect frustrated her because of the avoidance of learning even among the “best” students. So as a teacher, it is difficult for me to argue that the present method of schooling should continue.

  6. One teacher for a group of around five students top is what I call real, efficient and social education.
    Considering the crap taught in schools and how the educational systems in many countries are being destroyed year after year, I would not be surprised to hear about a rise of such educational methods.
    That internet based learning system is not good enough. There needs to be a true human contact.

  7. I guess the problem I have with this is that it sets out games as /the solution/ to education, but that it doesn’t actually say what it takes education to be. I don’t think anyone would disagree that education in the west is currently floundering and lacking any kind of coherent approach, and I personally am not against the possibility that the only solution is to tear it all down and start again – but to suggest that the answer lies in a particular medium without any idea of what the message might be doesn’t really take us anywhere.

    It seems very much based on a behaviourist approach which assumes that some form of immediate reward reinforces learning. While there’s evidence this works in the learning of some skills and the memorisation of knowledge, there’s a whole bunch more stuff to education than long division and lists of kings and queens (or presidents).

    I’m really keen to see games technologies contribute to education, but for that to happen we need to avoid polarisation – the more I read about this issue the more I find it’s split between extremes of opinion like the above; give us ideas for how busy teachers today can benefit their students with this technology, within the constraints of society’s conflicting demands on education, so that we have more than a handful of gifted enthusiasts with projects that most schools simply can’t aspire to.

    Huggs :O)


  8. Brilliant!

    I think you might interested in the view of the education in 2029 from the National Association of Scholars at Princeton.


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