Entries Tagged 'News analysis and background' ↓

Intel and Nokia set up technology collaboration

This is really massive news that will end up having a huge impact on the gaming devices that people use.

Intel are the largest manufacturer of processing power in the world. With 84,000 employees and a turnover of $37 billion they have immense power and influence. Their Atom processor is the current standard for netbooks.

Nokia is the largest mobile phone manufacturer in the world. With 124,000 employees and a turnover of $51 billion they are even bigger and more powerful. They make 37% of all the world’s mobile phones.

Where they have common interest is mobile electronic devices. Like the netbooks and smartphones that are the fastest growing gaming devices at the moment. And the devices that evolve from them.

It is important to realise that smartphones and netbooks are the same thing, they only differ in form factor. Also, in the white hot heat of competition, they are developing very rapidly towards Linux driven, touch screen devices with the power of a desktop computer of just a few years ago.

So we can expect a pooling of not only hardware from these two companies, but also of software. This has the potential power to take the market on in a significant way. However there are two young upstarts that are currently making all the waves in this market, Apple with iPhone and Google with Android. The competition is fierce. And for gamers Nokia have the legacy of nGage to get over.

3D gaming, the revolution is here

I have written before about 3D gaming. The effect is more impressive than it sounds when you see it done properly for real. Having depth is like going to the theatre when all you have seen in the past is the cinema. It is just so much more realistic. More importantly for games it is also more immersive And soon you will be able to see for yourself in major game releases.

Disney lead the way, as an extension of what they are doing in 3D movies. First up are the PS3 and 360 versions of G-Force, coming next month, just before the movie debut. 3D is achieved using the bundled coloured glasses and has impressed journalists. Toy Story Mania! for the Wii follows this autumn. These are mass market titles that have the potential to give 3D the breakthrough that it needs. But, unfortunately, the Disney marketing people are not going to town with the breakthrough they have, instead relying on halo effect from the crossover of the movie IP.

Avatar, from Ubisoft is a different matter and is being touted as “the first 3D stereoscopic title in gaming history”. Once again it is a film tie in but this time it is a co-development, with the game developers having input into the film and vice versa. The director is the famous James Cameron who will bring the highest creative and production values to the whole project. Already under development for 2 years it is scheduled for Q4 ‘09. Ubisoft probably have the finest reputation of the global games publishers so this whole enterprise will have massive credibility. History could look back on Avatar as being the defining moment when gaming made the step change to 3D. Just as the movie industry looks back to 1927 and The Jazz Singer when it made its step change to incorporating dialogue with the invention of the “talkies”.

As I explained at the beginning 3D makes games massively more immersive. But there is another upcoming technology that also massively enhances the experience, which is Microsoft Natal. And the very clever and very interesting thing that most people have missed is that Natal is also 3D. So we are talking about gaming with a 3D input and a 3D visual image. Can you just even begin to imagine how revolutionary this will be?

Is it worth developing for PS3?

The business model for console games in this generation is not a good one. Games are very expensive to develop but most make a loss, it is only the occasional hits that keep the industry going.

The reason the games cost so much to make is that the consoles are far more content hungry than previous generations of machines yet are not powerful enough to use the large swathes of middleware necessary to reduce production costs.

And the market has changed. Increasingly each product niche is owned by just one title, which can sell massively. All the competitors to that dominant title sell in far smaller numbers than they did in previous generations. Making a “me too” title is no longer a good idea, now you have to try and ensure that each title you release dominates its niche, something EA (for instance) have failed to do.

In this generation the Wii is by far the cheapest to develop for because it is not HD. However game sales are dominated by Nintendso first party titles and much that has come from third parties has been shovelware dross that is a waste of everyone’s time. Here, once again, are the rules for Wii game development:
1) Don’t do shovelware. You are just damaging your brand(s).
2) Write Wii specific titles. Don’t port. You have to respect the interface difference.
3) Understand that most Wiis live in the lounge. And most other consoles live in the bedroom.
4) Polish, lots. Then polish some more.
5) Realise that you have to provide entertainment for the population at large. FPS titles are not a good idea.
6) You need to market completely differently. PR in women’s magazines will work a lot better than adverts in game magazines.
7) Talk to your wife/girlfriend. They understand the Wii better than you do.

The Microsoft Xbox 360 has been a huge success as a platform to develop for. It has simple, elegant, architecture and Microsoft have supported it with good tools, as you would expect from a software company. No surprise then that Metacritic lists 645 games for the Xbox 360 against 425 for the Wii and only 351 for the Sony Playstation PS3.

The problems of the PS3 are multiple. It has a quirky new CPU architecture and a poor GPU which acts as a bottleneck, hobbling the capabilities of the machine. If this weren’t enough there is the unavoidable fact that the PS3 isn’t selling very well. We are in mid cycle now, the point at which sales volumes should be ramping up. And for the PS3, they aren’t. The main reason for this is price, the PS3 is still vastly too expensive for the market and is cruelly exposed by the bargain that is the Xbox 360.

Sony are caught between a rock and a hard place. The PS3 design contained so many newly developed bits that it was, and remains, very expensive to manufacture. But Sony are not in good financial health so do not have the resources to subsidise a price reduction. Already they have lost billions on the PS3 project. It has proved to be probably the biggest loss maker in the history of video gaming.

And now things are getting even worse for Sony. Activision is the biggest game publisher and their boss is Bobby Kotick. He is not happy with the PS3: “I’m getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don’t make it easy for me to support the platform. It’s expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital on the Xbox than on the PlayStation”. And this unhappiness becomes a threat: “They have to cut the price, because if they don’t, the attach rates are likely to slow. If we are being realistic, we might have to stop supporting Sony”.

In the real world very few games are actually developed for the PS3. They are mainly developed for the Xbox 360 and then converted to run on the PS3. So things are very bad when that conversion cost is becoming uneconomic.

Online stealing costs woman $1.9 million

And quite right too.

Jammie Thomas-Rasset, from Minnesota, had damages awarded against her of $1.9 million by a federal court for downloading 24 songs. She could have settled without going to court by paying $3 – $5 thousand but chose not to. She was hosting 1,700 tracks on Kazaa but was taken to court just for the sample of 24.

What is it with these people who think that it is OK to steal other people’s property on this scale?

How the mighty have fallen

Game Developer have published their report of the world’s 50 top game developers and it makes very interesting reading. With Nintendo an obvious number one, Blizzard number two and Ubisoft Montreal at number three.

Amazingly Rare (which cost Microsoft $375 million) only make number forty nine, Sega only make thirty seven and Codemasters don’t even make the top fifty.

Governments need to stop game piracy

Lord Mandleson is our political leader in Britain and he has a representative in the lower house, a Scot called Gordon Brown. Yesterday, as part of the release of the Digital Britain report Gordon said: “A fast internet connection is now seen by most of the public as an essential service, as indispensable as electricity, gas and water.” The problem with this is that the main use of broadband is theft. Millions of people use it to download many billions of pounds worth of digital content without paying for it. The biggest orgy of stealing in the history of humanity.

There is a massive problem with this in that if everybody steals and nobody pays for the content then the content will not be made. We have seen this many times in the game industry. And it is killing off quality television. And it damages any business that involves knowledge that can be represented digitally. Which is very many businesses in our post manufacturing, knowledge based economy. In other words for our society to work in the future the government has got to stop the thieves. There is no other option.

So it is good that Digital Britain is making the first tentative steps in this direction (the Swedes are already well ahead). It wants to force ISPs to reduce piracy by 70% in one year, supervised by OFCOM. This can be done. However even 30% of the current level still represents billions of pounds of theft. The global Anti Counterfeiting treaty will hopefully force stronger action and in more countries.

It really is about time that the worst peer to peer IP thieves were brought to court and prosecuted for their crimes. If they went on a rampant shoplifting spree in London every day they would soon be dealt with. But do exactly the same online and they currently go unpunished.

Of course the IP thieves come up with all sorts of spurious excuses to justify their actions. But then this is the same for all criminals.

Goodbye BBFC

Brilliant news. The Digital Britain review has come out in favour of the PEGI system of game age classification, as championed on here (and the rest of the industry). And they have rejected using the BBFC quango as championed by Tanya Byron.

However, before we open the champagne, it is worth noting that the review says that PEGI will be overseen by the Video Standards Council. Let’s hope this does not mean taking a system that currently works well and burdening it with unnecessary bureaucracy and bureaucrats.

And always remember that books, which contain far stronger adult material than any video game, have no age classification system whatsoever.