Entries Tagged 'News analysis and background' ↓
November 6th, 2009 — News analysis and background

There are a lot of doom and gloom headlines around at the moment. Lots of development staff being laid off, games selling far less than expected, major publishers making massive losses and release schedules that look a little thin. What is happening here?:
- The industry have become even more lemming like than normal. We get a successful game like Guitar Hero and suddenly everyone thinks it is the second coming. Other people do “me too” imitations whilst the owner of the original title flogs it to death with countless variations. Then we have the inevitable, a Beatles game that flops. Publishers are just not thinking from the customer’s perspective, people really don’t want all these similar titles.
- Annual iterations of popular titles. Another way of flogging a successful IP to death, try and get the customer to fork out every year for a slightly updated version. This is incredibly inefficient as you end up with lots of customers just buying alternate iterations. Or being turned off by the cynicism of the whole exercise. Leave 2 years between releases on popular franchises.
- Modern Warfare 2. Every publisher is frightened of being in the same market as this 800 pound gorilla. So loads of games have been launched early for Q4 ‘09 and loads more have been moved into Q1 ‘10. This is a good thing as it has spread out the previous very silly Q4 congestion. This is a bad thing because not every customer wants an adult rated war game.
- The customers are moving to online faster than the publishers are. Lots of publishers have misread just how quickly the market would change. Apple’s App Store getting one and a half billion downloads in a year and Evony getting 10 million registered users in just a few months whilst boxed cardboard and plastic retail games gather dust on the shelves is the new reality.
- Unwillingness to experiment with new IP. This is just pathetic. So many publishers now are just sitting there flogging their old IPs to death because they think it is safe. It isn’t safe at all, those IPs will not deliver for ever. Publishers need to build value in their business and the only way is with new IP. Sure it is risky, but publishing is about risk. And these days you can experiment on a cheap to develop platform and then if it works move the IP to the expensive to develop platforms. And the Apple App Store has loads of brilliant new ideas for IP.
- Awful marketing. By and large the industry markets incredibly inefficiently with advertising that preaches to the converted. Instead they should be trying to engage with the public so as to switch their spend from other pursuits. Nintendo have done this incredibly successfully but the rest of the industry have failed to take this on board.
- Secondhand sales of boxed games. Customers now buy games with an eye for the resale value. This inevitably has the effect of concentrating the market into the blockbusters, at the expense of worthy, less well known titles. And the purchasers of the secondhand games are not putting any money in the developer’s pocket.
- Mid generation lethargy. Most publishers have now released all their franchises for this generation of platforms. So they are waiting for the next generation platforms to release them all again. In the meantime they can’t think of anything for their developers to do.
- Piracy. The 360 is being hit quite hard with this now. Microsoft really to need to put a whole pile more IP protection into the Xbox 3/720/phoenix, especially if it is a mainly, or all, online machine.
- Recession. A convenient excuse. Most of the world is out of recession now (except for the UK, which has the worst run major economy). And even in recession people give up paying for their entertainment last.
So it is the management’s fault. And the few well managed companies are making hay.
November 5th, 2009 — News analysis and background, The platform holders

The App Store is an accident of history. (But one that was predicted on here). Apple had been making MP3 tracks available for a few years on the iStore. When they added a bit more memory and processing power to the iPod they realised that it could run third party applications, so they made an iStore for applications. And amazingly they were only doing it as a service to users, they didn’t see the business potential.
Now after a little over a year there are over 100,000 Apps and there have been over 2 billion downloads. 125,000 developers have signed up with Apple and 19.6% of Apps are games. All this has brought up some very pertinent points.
Apple realise that they have a business model that is a license to print money. So it is pretty obvious that they will use it as a template. Firstly for their imminent tablet device which will be like a cross between a netbook and an iPhone. Then with their home console which will evolve from Apple TV just as the iPhone evolved from the iPod.
October 30th, 2009 — News analysis and background

Inevitably, and for reasons explained many times on here, the Wii bubble has finally burst. In the half year to the end of September sales were down by 40% compared with the year before. Nintendo president Satoru Iwata has no option but to admit: “Wii has stalled” he even admitted that the price drop has failed to arrest the decline: “With the price drop, sales returned to a certain level, but they just did not reach the level of last year around this time”. Which was all as inevitable as night follows day.
A lot of the success of the Wii was fad. People becoming lemmings under the onslaught of peer pressure. Just like the Hula Hoop and Rubik’s Cube for previous generations. And fads have very sudden endings as the zeitgeist moves on to something new.
The Wii is a very strange and paradoxical device, its hardware capability is mainly last generation yet it boasts an innovative and compelling gesture interface. Most Wiis are bought as family toys and are little used yet it has some amazing games including possibly the stand out title of this generation, Super Mario Galaxy.
The Wii has had its popularity and life massively extended by the Balance Board and Wii Fit, but there are only so many overweight middle aged women willing to pay so much in a feeble attempt to assuage their vanity. So it looks like this market is exhausted, much to the dismay of the many publishers who thought that this was a bandwagon they could jump on. The reality is that the Balance Board is panning out as being the Reebok Step mark 2.
It doesn’t help that you can buy a vastly better machine, the Xbox 360, for less money. Even Sony have tried to be more price competitive and have improved their act in many other ways. Both these machines are introducing gesture interfaces that will finally remove the Wii’s main trump card.
We have known for a long time that the Super Wii is in the way with HD graphics and a rumoured Bluray disk drive. But this is thought to be coming some time after the middle of next year and the market needs it now. Nintendo have got their timing very wrong this time.
It has to be said that the Wii has done video gaming a massive amount of good. It has taken the medium to new markets and new demographics, vastly expanding it for everyone’s benefit. They have introduced new genres of games and extended old genres in a prodigous burst of creativity. And they have continued in their fine tradition of production values that put most of the rest of game publishing to shame.
So what is going to happen? Well it is a golden opportunity for Microsoft (and to a lesser extent Sony) to make hay whilst the sun shines. They can fill the vacuum that Nintendo have created. They need to give tens of millions of Wii owners a compelling reason to upgrade and I am sure that their marketing teams are working at doing exactly that. And my prediction still holds that the Xbox 360 will ultimately sell more units than the current non HD version of the Wii.
October 28th, 2009 — News analysis and background
Patrick Charnley of Eversheds obviously want to draw as much attention as possible to my original article about Train2Game. And provides further evidence for my article about how the internet is being censored.
I would like to point out to Patrick and to Train2Game and to Metropolitan International Schools Ltd that there is an automatic right of reply built into an internet blog like this. At the bottom of every post there is a comment section where they can put their side of the argument, without the need for any recourse to law. This is what most people do and it gives the reader a balanced view of the issues. I suggest that they do this.



October 27th, 2009 — News analysis and background
I have written before about the relationship between Eric Lam and Evony. In light of their legal action against me and threats against The Guardian it is interesting to see the following comment that Eric Lam made on the Wowgoldfacts blog:

He clearly says “We don’t want to sue you” and “There is No Such Thing As Bad Press”!
October 27th, 2009 — News analysis and background

There is something about video gaming that a lot of people don’t understand, especially many politicians and much of the traditional press. And that is that gaming is just another form of media. Like the ballet, television, books, opera, film, newspapers etc etc. That is all it is. Of course gaming has made most of the older media obsolete because gaming has the technical advantages of interactivity, non linearity and connectivity. These represent such a paradigm shift that it is just about impossible to convert content from the old media to games and vice versa. Gaming also has the phenomenally powerful task/reward mechanic which is what will ultimately seal its position as the main method for delivering education.
This lack of understanding of what video games are has lead to them being demonised by the ignorant. And unfortunately the ignorant include prominent politicians and newspaper editors. But it has always been so, misunderstood new media is a feature of our history. The arrival of mass literacy in Victorian Britain was followed by the penny dreadful novel which were perceived to corrupt the youth of the day. American 20th century comic books were thought to be so bad that they were investigated by the Senate Committee on Juvenile Delinquency, there were public burnings of comic books (it isn’t just Hitler!) and some cities imposed outright bans. The establishment was so frightened of the early movie industry in America that The Supreme court in 1915 removed first amendment protection from films and in 1927 the industry was so scared of external intervention that it imposed the Hays Code upon itself. And of course in more recent years television has been blamed for youth violence, loose morals, poor academic attainments and obesity, amongst a plethora of other problems.

So against this background of fear rooted in ignorance it was hardly surprising that three British charities, The British Heart Foundation, Cancer Research UK and Diabetes UK, wasted vast amounts of their donors money on a very silly advertising campaign demonising video games, implying that they caused early death. A totally ridiculous position. This campaign was in support of a government health advertising campaign under the Change4Life banner, but the government’s adverts were completely different using plasticine Wallace and Gromit type figures.
(As a side note some sectors of the press didn’t let the facts get in the way of a good story and hysterically tried to blame the charities’ campaign on the government.)
And now we have the deepest irony, pouring total scorn on the three idiot charities Change4Life has now approved a video game, Wii Fit Plus, which will be marketed under its banner. According to the BBC: “A health department spokesman said active video games were a ‘great way’ to get kids moving.”

I think that this is a great, a fantastic, example of how quickly a lot of people are becoming educated about the reality of video games. And how using false and simplistic stereotypes no longer works. A lot of this shift in attitude comes from the democratisation of the power of the press. The centre of gravity of knowledge has moved from print and broadcast to the internet. Blogs, forums, social networking, social indexing (stumbleupon, reddit), microblogging and all the websites (like the BBC, Wikipedia, Amazon and Metacritic) that invite comment and participation are the internet. The dynamic, interactive, user generated whole that reflects the humanity that created it. We can no longer be dictated to by old media and dinosaur politicians. The world has changed for the better.
October 20th, 2009 — News analysis and background

Patrick Charnley of the solicitors Eversheds has sent me a letter on behalf of their client Train2Game. This is eactly how legal reputation management works. They are trying to bully me into censoring an article that their client does not like, even though that article self evidently only contains the truth. They have succeeded in getting YouTube to remove the three videos that showed a Train2Game salesman at work. You would wonder why Train2Game wanted these removed. In fact their actions speak volumes.
Bruceongames now comes top of quite a lot of Google searches, this makes me a target for people who only want their version of the world reported on the internet.
I took the article down for a little over a week whilst I spoke to various legal and journalistic experts including no win no fee solicitors. One told me that the charges against me are ridiculous. Obviously the article is now back up.
Read this letter, it is amazing stuff, they are even trying to prevent me from talking about the Blitz Academy website. How blatant an attempted suppression of free speech can you get?


