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	<title>Bruce On Games &#187; Practical information</title>
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		<title>I wrote to Nick Clegg</title>
		<link>http://www.bruceongames.com/2010/05/20/i-wrote-to-nick-clegg/</link>
		<comments>http://www.bruceongames.com/2010/05/20/i-wrote-to-nick-clegg/#comments</comments>
		<pubDate>Thu, 20 May 2010 14:47:07 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Practical information]]></category>
		<category><![CDATA[bruce Everiss]]></category>
		<category><![CDATA[bruce on games]]></category>
		<category><![CDATA[bruceongames]]></category>
		<category><![CDATA[libel]]></category>

		<guid isPermaLink="false">http://www.bruceongames.com/?p=3630</guid>
		<description><![CDATA[You can do the same: info@nickclegg.com, leader@libdems.org.uk, libdemleader@parliament.uk, nickclegg@sheffieldhallam.org.uk, cleggn@parliament.uk Hi Nick, You asked for input on laws that need removing. This is one of the prime ones. The English libel law is the most repressive and stupid in the world and it affects everyone every day. Now is a good time to act. All [...]

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			<content:encoded><![CDATA[<p><a href="http://www.bruceongames.com/wp-content/uploads/2010/05/Nick-Clegg.jpg"><img class="aligncenter size-full wp-image-3631" title="Nick Clegg" src="http://www.bruceongames.com/wp-content/uploads/2010/05/Nick-Clegg.jpg" alt="" width="460" height="276" /></a></p>
<p>You can do the same:</p>
<p><img id="upi" src="http://mail.google.com/a/everiss.com/images/cleardot.gif" alt="" width="16px" height="16px" />info@nickclegg.com,<br />
<img id="upi" src="http://mail.google.com/a/everiss.com/images/cleardot.gif" alt="" width="16px" height="16px" />leader@libdems.org.uk,<br />
<img id="upi" src="http://mail.google.com/a/everiss.com/images/cleardot.gif" alt="" width="16px" height="16px" />libdemleader@parliament.uk,<br />
<img id="upi" src="http://mail.google.com/a/everiss.com/images/cleardot.gif" alt="" width="16px" height="16px" />nickclegg@sheffieldhallam.org.uk,<br />
<img id="upi" src="http://mail.google.com/a/everiss.com/images/cleardot.gif" alt="" width="16px" height="16px" />cleggn@parliament.uk</p>
<p>Hi Nick,</p>
<p>You asked for input on laws that need removing. This is  one of the prime ones.</p>
<div>The English libel law is the most repressive and stupid in the world  and it affects everyone every day.<br />
Now is a good time to act. All  three  main parties have recognised the current stupidity.<br />
Our libel laws  were  designed to protect the landed gentry from the tittle tattle of their  servants, as such they are incredibly difficult and expensive to defend.  Nowadays they are mainly used by the nefarious to keep themselves and  their activities out of the public eye. For every case that reaches  court there are thousands of bullying, threatening letters sent out by  London libel solicitors. The recipients of these letter usually have no  option but to self censure, no matter how right they are, they simply  cannot afford to defend their position.</p>
<p>How this affects  everyone.</p>
<p>1)  The internet does not tell you the truth. Large chunks are censored and  thus removed by the solicitors. Often they just write and threaten the  hosting company, so stuff is removed without the author&#8217;s say so. The  people who hide behind this are the people with the most to hide.  People that you really should be allowed to know about. This censorship  is for the whole world, the English libel lawyers are taking away the  fundamental human rights of everyone on earth.</p>
<p>2) Science is now  fought out using libel law. If a person or group of people can make a  lot of money hiding behind what they say is science then they often act  against anyone who criticises that science. Homeopathy and Chiropractors  are just two examples of this.</p>
<p>3) You cannot say anything  critical of any policeman, no matter how bent or corrupt they are. Even  if they just do their job badly you are not allowed to say so. The  Police Federation act against every single criticism of a policeman.  They send out lots of letters and are very happy to go to court. Several  times they have lost over a million pounds in these actions, but still  they do it. So every editor in the country is frightened of publishing  the truth. The result of this is that bad policemen are protected, the  public have no insight into what is really going on. So we end up with  far worse policing.</p>
<p>Here are some useful changes that could be made:</p></div>
<p>1)  Currently if  you are accused of libel you are guilty till you prove yourself  innocent. This is against natural justice and is onerous and expensive  to defend. This should be changed to the accuser having to prove that  they were libelled.</p>
<p>2) We need a free speech act, like most other  countries have, that enshrines our rights to free speech.</p>
<p>3)  Companies or other organisations should not be allowed to claim for  libel or finance anyone claiming for libel. Only individuals should be  allowed to claim and the no win no fee system will fund valid claims.</p>
<p>4)   The initial forum for hearing libel complaints should be low cost  tribunals. It is ridiculous using the immense cost of the High Court  because somebody objects to what someone else has said.</p>
<p>5) The  test for jurisdiction of the English legal system as a suitable venue  for an action should be much stricter. Currently we are the libel  tourism destination of choice which makes us the laughing stock of the  world.</p>
<p>All our rights and freedoms are based on free speech. And we  don&#8217;t have  free speech because of repressive libel laws that are abused on a  massive scale.</p>
<p>regards,</p>
<p>Bruce Everiss<br />
<span style="color: #888888;"><br />
</span></p>




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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Libel reform petition</title>
		<link>http://www.bruceongames.com/2010/03/20/libel-reform-petition/</link>
		<comments>http://www.bruceongames.com/2010/03/20/libel-reform-petition/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 09:55:03 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Practical information]]></category>
		<category><![CDATA[bruce Everiss]]></category>
		<category><![CDATA[bruce on games]]></category>
		<category><![CDATA[bruceongames]]></category>
		<category><![CDATA[libel]]></category>

		<guid isPermaLink="false">http://www.bruceongames.com/?p=3533</guid>
		<description><![CDATA[Please sign: http://www.libelreform.org/sign England&#8217;s libel laws are unjust, against the public interest and internationally criticised &#8211; there is urgent need for reform Freedom to criticise and question, in strong terms and without malice, is the cornerstone of argument and debate, whether in scholarly journals, on websites, in newspapers or elsewhere. Our current libel laws inhibit [...]

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			<content:encoded><![CDATA[<p>Please sign: http://www.libelreform.org/sign</p>
<h3><em><strong>England&#8217;s  libel laws are unjust, against the public  interest and internationally  criticised &#8211; there is urgent need for  reform</strong></em></h3>
<p><em>Freedom to criticise and question, in   strong terms and without malice, is the cornerstone of argument and  debate,  whether in scholarly journals, on websites, in newspapers or  elsewhere. Our  current libel laws inhibit debate and stifle free  expression. They discourage  writers from tackling important subjects  and thereby deny us the right to read  about them.</p>
<p>The law is so biased towards claimants and  so hostile to  writers that London has become known as the libel capital of the  world.  The rich and powerful bring cases to London on the flimsiest grounds   (libel tourism), because they know that 90% of cases are won by  claimants. Libel laws intended to protect individual reputation are  being exploited to suppress fair comment and criticism.</p>
<p>The cost of a libel trial is often in excess  of £1 million  and 140 times more expensive than libel cases in mainland Europe;   publishers (and individual journalists, authors, academics, performers  and  blog-writers) cannot risk such extortionate costs, which means that  they are  forced to back down, withdraw and apologise for material they  believe is true,  fair and important to the public.</p>
<p>The English PEN/Index on Censorship report  has shown that  there is an urgent need to amend the law to provide a stronger,  wider  and more accessible public interest defence. Sense About Science has   shown that the threat of libel action leads to self-censorship in  scientific  and medical writing.</p>
<p>We the undersigned, in England and beyond,  urge politicians  to support a bill for major reforms of the English libel laws  now, in  the interests of fairness, the public interest and free speech.</em></p>




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		<title>Are you coming to the most important industry event this year?</title>
		<link>http://www.bruceongames.com/2010/03/18/are-you-coming-to-the-most-important-industry-event-this-year/</link>
		<comments>http://www.bruceongames.com/2010/03/18/are-you-coming-to-the-most-important-industry-event-this-year/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 12:24:21 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Practical information]]></category>
		<category><![CDATA[bruce Everiss]]></category>
		<category><![CDATA[bruce on games]]></category>
		<category><![CDATA[bruceongames]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game based learning]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.bruceongames.com/?p=3519</guid>
		<description><![CDATA[Game Based Learning is at the end of this month, on the 29th and 30th in London. Everyone of any substance in the industry should be there. The reason is that gaming for educational purposes is going to grow to become far, far bigger as an industry than recreational gaming. In fact most people would [...]

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			<content:encoded><![CDATA[<p><a href="http://www.bruceongames.com/wp-content/uploads/2010/03/Game-Based-Learning.jpg"><img class="aligncenter size-full wp-image-3520" title="Game Based Learning" src="http://www.bruceongames.com/wp-content/uploads/2010/03/Game-Based-Learning.jpg" alt="" width="360" height="152" /></a></p>
<p>Game Based Learning is at the end of this month, on the 29th and 30th in London. Everyone of any substance in the industry should be there. The reason is that <a href="http://www.bruceongames.com/2009/03/30/classrooms-are-obsolete-and-so-are-teachers/" target="_blank">gaming for educational purposes is going to grow to become far, far bigger as an industry than recreational gaming</a>. In fact most people would be surprised about just how big it already is. Military and industrial trainers are far more pragmatic than the hidebound formal education sector and so have adopted game based learning with open arms for the massive benefits that it brings.</p>
<p>The fundamental mechanism of gaming is that you start off with knowledge or assets, you are then asked to apply these to a problem, when you solve the problem you are rewarded. This is just brilliant for teaching. Vastly better in just about every way to the highly compromised historic classroom system. That we haven&#8217;t already moved across wholesale is a measure of our own ineptitude and a huge disservice to all those still suffering from old fashioned educational methods.</p>
<p>So this conference is essential stuff. <a href="http://www.gamebasedlearning2010.com/conference/programme" target="_blank">Here is the programme</a>. See you there.</p>




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		<title>ARM microprocessors</title>
		<link>http://www.bruceongames.com/2010/01/29/arm-microprocessors/</link>
		<comments>http://www.bruceongames.com/2010/01/29/arm-microprocessors/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 08:46:22 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
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		<description><![CDATA[You may never have heard of ARM microprocessors, but you use many of them every day. They are in virtually every mobile phone and every PDA made, there are lots of them in every car, running systems like airbags, fuel injection and ABS, in fact they are embedded in most of the world&#8217;s electronic devices. [...]

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			<content:encoded><![CDATA[<p><a href="http://www.bruceongames.com/wp-content/uploads/2010/01/ARM-processor.jpg"><img class="aligncenter size-full wp-image-2991" title="ARM microprocessor" src="http://www.bruceongames.com/wp-content/uploads/2010/01/ARM-processor.jpg" alt="" width="512" height="521" /></a></p>
<p>You may never have heard of <a href="http://www.arm.com/" target="_blank">ARM microprocessors</a>, but you use many of them every day. They are in virtually every mobile phone and every PDA made, there are lots of them in every car, running systems like airbags, fuel injection and ABS, in fact they are embedded in most of the world&#8217;s electronic devices. Many billion of them are made every year, 90 are made every second.</p>
<p>And they are one of the cornerstones of the technology that makes video gaming possible. They are in the Sony PSP and the Nintendo DS, they power the iPod Touch and the iPhone and they control many of the world&#8217;s hard drives and internet routers.</p>
<p>ARM is an acronym, with another acronym inside it.</p>
<p><strong>A</strong> stood for Acorn, a British manufacturer of home computers between 1978 and 1998. Successful models include the Electron, BBC Micro, Archimedes and the Atom. The earlier machines used 8 bit 6502 processors, but when Acorn wanted to create a graphics user interface the 6502 was not powerful enough. They discovered that a class of students in America had designed their own processor, this emboldened Acorn to do likewise. It was largely designed by <a href="http://www.webcitation.org/5mSehumJc" target="_blank">an engineer called Sophie Wilson</a> and was made as simple as possible for a 32 bit processor with just 30,000 transistors. And in 1987 it went into the <a href="http://en.wikipedia.org/wiki/Acorn_Archimedes" target="_blank">Acorn Archimedes</a>.</p>
<p>In 1990 the A changed from representing Acorn to representing Advanced when the processor was farmed off into a separate, new company, Advanced RISC Machines Ltd, jointly owned by Acorn, Apple and VLSI technology. When they went public in 1998 they changed their name to ARM Holdings because they thought that the investing public would not put money in a company with RISC in its name!</p>
<p><strong>R</strong> stands for RISC, as I have already said. RISC is itself an acronym, it stands for Reduced Instruction Set Computer. This does what it says on the tin. If you reduce the number of different instructions that a microprocessor can execute then it can execute them more quickly. This can be a big difference as each instruction takes less clock cycles (mainly just one cycle with the ARM). Also the processor will be a lot simpler, so will be cheaper to make and use less power. The downside is that you need to use more instructions in your software than with conventional microprocessors.</p>
<p><strong>M</strong> stands for Machine, which is what a microprocessor is. But you need different powered machines for different jobs, so now ARM create a whole range of these machines (over 580 different processor designs) to perform everything from the simplest task to being the main processor in a portable computer.</p>
<p>ARM don&#8217;t actually make the chips, they license the designs out to most of the world&#8217;s chip manufacturers, over 200 separate companies make them. These people in turn use the ARM designs in a myriad of different ways, often embedding the ARM processor on a chip with lots of other components. In fact today it is not uncommon for all the components of a computer to be on the one chip, this also has an acronym,<a href="http://www.arm.com/documentation/books/5651.html" target="_blank"> SOC, or System On a Chip</a>.</p>
<p>An example of an embedded ARM is the Wii, which has one embedded in the Hollywood graphics chip, this works with the main (non ARM) Broadway processor, controlling input and output. The hidden, embedded nature of this ARM was what made the Wii system so hard to crack.</p>
<p>An example of an SOC is the Apple A4 chip<a href="http://www.bruceongames.com/2010/01/28/ipad-disappoints/" target="_blank"> in the new iPad tablet computer</a>. This one chip contains an ARM Cortex-A9 processor and an ARM Mali 50-Series graphics controller with all the electronics they need to make up a complete system.</p>
<p>One feature of ARM chips that has made them so popular is their very low power consumption. They give the most processing power possible for a given amount of electricity. Part of this come from their fundamentally simple and elegant designs, they contain less components than the alternative solutions to getting the job done. Part comes from the fabrication techniques and actual silicon technology. And part comes from very clever power management. The speed at which different parts of the chip work is controlled to be as slow as possible commensurate with getting the job done. From flat out to total stop. This efficiency brings secondary savings when heatsinks and cooling fans aren&#8217;t required. Overall it makes them the processor of choice for any portable device.</p>
<p>ARM is a British company, based in Cambridge and with offices all around the world. They turn over about £300 million a year and employ nearly 2,000 people.</p>




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		<title>Learn more about the most important area of gaming</title>
		<link>http://www.bruceongames.com/2010/01/21/learn-more-about-the-most-important-area-of-gaming/</link>
		<comments>http://www.bruceongames.com/2010/01/21/learn-more-about-the-most-important-area-of-gaming/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 06:00:09 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Practical information]]></category>
		<category><![CDATA[bruce Everiss]]></category>
		<category><![CDATA[bruce on games]]></category>
		<category><![CDATA[bruceongames]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game marketing]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[learning]]></category>

		<guid isPermaLink="false">http://www.bruceongames.com/?p=2962</guid>
		<description><![CDATA[As regular readers will know I have said many times on here that the use of gaming in education will grow to be bigger than their use as entertainment. We consume an enormous amount of education over a lifetime and the classroom is an incredibly inefficient mechanism for learning. Already the military are significant users [...]

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			<content:encoded><![CDATA[<p><a href="http://www.bruceongames.com/wp-content/uploads/2010/01/Victorian-Classroom.jpg"><img class="aligncenter size-full wp-image-2963" title="Victorian Classroom" src="http://www.bruceongames.com/wp-content/uploads/2010/01/Victorian-Classroom.jpg" alt="" width="512" height="350" /></a></p>
<p>As regular readers will know <a href="http://www.bruceongames.com/2009/03/30/classrooms-are-obsolete-and-so-are-teachers/" target="_blank">I have said many times on here that the use of gaming in education will grow to be bigger than their use as entertainment</a>. We consume an enormous amount of education over a lifetime and the classroom is an incredibly inefficient mechanism for learning. Already the military are significant users of educational gaming, they are more pragmatic and less hidebound than their cousins in the formal education sector. But eventually our schools will bow to the inevitable and use games as the primary mechanism for gaining knowledge and skills. It is a matter of when, not if.</p>
<p>Which brings us to the significant annual conference that covers this area, <a href="http://www.gamebasedlearning2010.com/home" target="_blank">Game Based Learning 2010 on the 29th and 30th March at The Brewery in London</a>. <a href="http://www.bruceongames.com/2009/02/16/game-based-learning-conference/" target="_blank">I went last year and found it massively useful</a>. I will be there this year.</p>
<p>They tell me: &#8220;<em>Our early bird registration period ends on Jan 31st and we think is excellent value at £345 + VAT given that in addition to a fully inclusive 2 day conference, there is a social networking evening with drinks and the choice of an additional workshop hosted during 2010 in London by Playgen and every early bird receives a FREE digital camcorder so that they can record parts of the conference that interest them. With the latter, I&#8217;m hoping that this will encourage some video blogging and uploads to YouTube, etc so we can collate a variety of perspectives of the event.</em>&#8221;</p>
<p>Confirmed speakers include:</p>
<ul>
<li><a href="http://www.gamebasedlearning2010.com/conference/speakers/907-spekers/243-ed-vaizey" target="_blank">Ed Vaizey</a>, Shadow Minister for Culture  and the Creative Industries</li>
<li>Siobhan Reddy, Executive Producer &amp; Kareem Ettouney, Art Director, Media Molecule</li>
<li><a href="http://www.gamebasedlearning2010.com/conference/speakers/907-spekers/248-matt-mason" target="_blank">Matt Mason</a>, Author, The Pirates Dilemma</li>
<li><a href="http://www.gamebasedlearning2010.com/conference/speakers/907-spekers/169-alice-taylor" target="_blank">Alice Taylor</a>, Commissioning Editor, Education, Channel 4</li>
<li><a href="http://www.gamebasedlearning2010.com/conference/speakers/907-spekers/249-michael-acton-smith" target="_blank">Michael Acton Smith</a>, CEO, Mind Candy</li>
<li><a href="http://www.gamebasedlearning2010.com/conference/speakers/907-spekers/232-derek-robertson">Derek Robertson</a>, Learning &amp; Teaching  Scotland</li>
<li><a href="http://www.gamebasedlearning2010.com/conference/speakers/907-spekers/244-stephen-heppell-heppellnet-" target="_blank">Stephen Heppell</a>, heppell.net</li>
<li><a href="http://www.gamebasedlearning2010.com/conference/speakers/907-spekers/246-ewan-mcintosh" target="_blank">Ewan McIntosh</a>, CEO, NoTosh</li>
<li><a href="http://www.gamebasedlearning2010.com/conference/speakers/907-spekers/247-jonathan-stewart" target="_blank">Jonathan Stewart</a>, Consultant Surgeon, Director, Hollier Medical Simulation Centre</li>
<li>Major Roy Evans, Army, Ministry of Defence</li>
<li>Dan Giove, Founder, DubSpot</li>
<li>Sean Brennan, Managing Director, Bethesda Europe</li>
</ul>
<p>And their marketing blurb: &#8220;<em>With themes exploring how social media, commercial off the shelf and serious game technologies are improving learning in schools, universities, healthcare, military and corporate training the conference will bring together international thought leaders, innovators and practitioners from the education, entertainment and technology sectors</em>.&#8221;</p>
<p>See you there!</p>




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		<title>Game marketing is three times more important than product quality</title>
		<link>http://www.bruceongames.com/2009/11/20/game-marketing-is-three-times-more-important-than-product-quality/</link>
		<comments>http://www.bruceongames.com/2009/11/20/game-marketing-is-three-times-more-important-than-product-quality/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 11:33:41 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[News analysis and background]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Practical information]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[bruce Everiss]]></category>
		<category><![CDATA[bruce on games]]></category>
		<category><![CDATA[bruceongames]]></category>
		<category><![CDATA[EEDAR]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game marketing]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.bruceongames.com/?p=2794</guid>
		<description><![CDATA[This makes absolute complete and utter sense. People buy perceptions, not reality. And people are far more concerned about peer pressure than they are concerned about their own judgement. There is a make of car that is distinctly average. In fact some of the smaller models are not very good at all. Yet it manages [...]

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<li><a href='http://www.bruceongames.com/2009/11/16/game-sales-down-by-1/' rel='bookmark' title='Permanent Link: Game sales down by 18%'>Game sales down by 18%</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2795" title="Triplets" src="http://www.bruceongames.com/wp-content/uploads/2009/11/Triplets.jpg" alt="Triplets" width="512" height="429" /></p>
<p>This makes absolute complete and utter sense. People buy perceptions, not reality. And people are far more concerned about peer pressure than they are concerned about their own judgement.</p>
<p>There is a make of car that is distinctly average. In fact some of the smaller models are not very good at all. Yet it manages to sell extremely well despite selling at a premium price. Because people want to be seen behind the badge. They will pay thousands of dollars in premium to buy just a few dollars worth of chrome and enamel badge. And most people buy silver and grey ones, because that is what everyone else does. All due to the power of marketing. The brand is presented as sporty which is just the image every housewife wants when she does the school run. Customers just don&#8217;t realise when they are victims.</p>
<p>If you are a game developer and you tell your mum about the game you are working on then that is marketing. <a href="http://www.bruceongames.com/2009/10/29/marketing-some-people-still-dont-get-it/" target="_blank">Marketing is any communication.</a> So it is a fact that a game with zero marketing will have zero sales.</p>
<p>Over the years I  have never seen a game get the sales that it deserved just for its quality. Yet I have many times seen a game get far more sales than it deserves because of its marketing. And I have also seen many good games fail because of bad marketing.</p>
<p>Just <a href="http://www.bruceongames.com/2009/11/19/kingory-nap-war-evony-empire-craft-lords-online-what-is-going-on/" target="_blank">look at the five games I was writing about yesterday</a>. They are virtually identical yet they have massively different numbers of players. The difference is just the marketing. Marketing is more important than the game, this is a self evident truth.</p>
<p>Yet still there are very many game publishers who do not understand this. Many self and small publishers on the <a href="http://www.bruceongames.com/2009/11/05/more-immense-apple-app-store-numbers/" target="_blank">iPhone App Store</a>, for instance. There you can see that marketed games sell well, non marketed games sell badly. It has precious little to do with the quality of the game. (Unless it is a total dog).</p>
<p>Now <a href="http://www.gamesindustry.biz/articles/marketing-influences-game-revenue-three-times-more-than-high-scores" target="_blank">EEDAR has done research in the game marketplace</a> from which they say &#8220;Marketing influences game revenue three times more than quality scores&#8221;. And actually the difference is even bigger than that, because the scores form part of the marketing!</p>
<p>So there you have it. If you want to sell more games and make more money then send me an email and I will come and sort it out for you!</p>




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		</item>
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		<title>Game development clusters</title>
		<link>http://www.bruceongames.com/2009/11/18/game-development-clusters/</link>
		<comments>http://www.bruceongames.com/2009/11/18/game-development-clusters/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 11:34:00 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Anecdotal musing]]></category>
		<category><![CDATA[Practical information]]></category>
		<category><![CDATA[bruce Everiss]]></category>
		<category><![CDATA[bruce on games]]></category>
		<category><![CDATA[bruceongames]]></category>
		<category><![CDATA[cluster]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.bruceongames.com/?p=2780</guid>
		<description><![CDATA[30 years ago commercial videogames for home computers arrived in Liverpool when I brought a pile of Apple 2 games to Microdigital that I had bought at Computer Components of Orange County in California.  A couple of years later, in Liverpool, Bug Byte software was set up, one of the very first British video game [...]

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			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2781" title="Rugby scrum" src="http://www.bruceongames.com/wp-content/uploads/2009/11/Rugby-scrum.png" alt="Rugby scrum" width="500" height="326" /></p>
<p>30 years ago commercial videogames for home computers arrived in Liverpool when I brought a pile of Apple 2 games to <a href="http://www.bruceongames.com/2009/09/14/microdigital-in-liverpool/" target="_blank">Microdigital</a> that I had bought at Computer Components of Orange County in California.  A couple of years later, in Liverpool, <a href="http://www.bruceongames.com/2008/05/14/how-i-ended-up-in-the-games-industry/" target="_blank">Bug Byte</a> software was set up, one of the very first British video game publishers. From this, also in Liverpool, there came <a href="http://www.bruceongames.com/2008/03/25/piracy-imagine-software-and-the-megagames/" target="_blank">Imagine</a>, Software Projects, Psygnosis, Denton Design, Jester Interactive, Bizarre Creations, Rusty Nutz etc</p>
<p>Then in the mid 80s I worked at Codemasters, just outside Leamington Spa in the centre of England. From this <a href="http://www.bruceongames.com/2008/06/09/staying-on-the-local-map/" target="_blank">there are now has a whole pile of gaming companies in the area</a>. This is not something unique to the gaming industry. It happened with shoes in Northampton, with bicycles in Coventry and with pottery at Stoke on Trent.</p>
<p>There are now lots of game development clusters around the world, usually created in the fallout from just one pioneer. In the UK we have cluster in <a href="http://www.idea.gov.uk/idk/core/page.do?pageId=11239298" target="_blank">Dundee</a>, Guildford, Brighton and several more. In China there is one in Shanghai of at least 20 companies as a result of Ubisoft being there. In America there are lots of clusters, Austin, Texas has very many game companies as do Los Angeles, Seattle and Boston. In Canada Toronto and Montreal have grown quickly as the locations for many companies. And Seoul, Korea has around 60 companies.</p>
<p>From the point of view of a developer there are many advantages doing business in a cluster. The human resources and services are all there, geared up just right for running a gaming business.</p>
<p>From the point of view of an employee there are many advantages to working in a cluster. Job mobility without moving house and security of employment being significant advantages to anyone.</p>
<p>But a further advantage of clusters can be found in the pages of Adam Smith&#8217;s 1776 book, The Wealth of Nations. A cluster will support the division of labour with specialist companies forming to service the industry. For gaming this could be sound, QA, translation, motion capture, marketing and other technical services which make doing business in the cluster more flexible and effective.</p>
<p>And then there are the politicians. Political attitude has a huge bearing on the success of a company. So it is <a href="http://www.bruceongames.com/2008/06/20/getting-on-the-local-map-follow-up-1/" target="_blank">vital for a game business to nurture local and national politicians as well as the civil servants who do their bidding</a>. When an industry employs several thousand people in one location it can exert considerable political power to its advantage.</p>
<p>This is just one reason why companies within a cluster should co-operate, even if, as is often the case, there is previous bad blood arising from business dynamics. The businesses have many areas in common that can be addressed more effectively jointly. There should be CEO level meetings of every company within a cluster every month.</p>
<p>And, of course, government can leverage these clusters to generate national wealth, something we have seen the Canadians do with startling success and something the British government has failed abjectly at. The game industry is already worth many tens of billions of pounds in economic activity and will grow to be a lot bigger still so this is of critical national importance.</p>
<p>So there we have it, if you want to start a game company then do it in a cluster, if you want to work in the games industry then you are best off in a cluster and, if you are already part of a cluster, ensure that you leverage it for your maximum advantage.</p>




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</ol></p>]]></content:encoded>
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		<title>You don&#8217;t want to work in the video game industry</title>
		<link>http://www.bruceongames.com/2009/11/12/you-dont-want-to-work-in-the-video-game-industry/</link>
		<comments>http://www.bruceongames.com/2009/11/12/you-dont-want-to-work-in-the-video-game-industry/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 09:53:21 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Opinion]]></category>
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		<category><![CDATA[bruce Everiss]]></category>
		<category><![CDATA[bruce on games]]></category>
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		<category><![CDATA[Electronic Arts]]></category>
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		<guid isPermaLink="false">http://www.bruceongames.com/?p=2769</guid>
		<description><![CDATA[There are now many hundreds of millions of people playing video games. It is inevitable that many millions of these are great gaming enthusiasts and that many of these want to work in the video game industry. My advice, based on 30 years in and around it, is don&#8217;t. And here&#8217;s why: Playing video games [...]

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			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2770" title="E3 Los Ageles" src="http://www.bruceongames.com/wp-content/uploads/2009/11/E3-Los-Ageles.jpg" alt="E3 Los Ageles" width="510" height="383" /></p>
<p>There are now many hundreds of millions of people playing video games. It is inevitable that many millions of these are great gaming enthusiasts and that many of these want to work in the video game industry. My advice, <a href="http://www.bruceongames.com/2009/09/14/microdigital-in-liverpool/" target="_blank">based on 30 years in and around it</a>, is don&#8217;t. And here&#8217;s why:</p>
<ul>
<li>Playing video games is fun, it is entertainment. So you might think that making video games is fun. It isn&#8217;t. Not more or less than other jobs. Because that is what it is, just another job.</li>
<li>People who are industry wannabes always say that they want to be game designers. This is because they don&#8217;t know how a game is made. In fact there are very few game designers involved. On any development team the main sort of people are artists (of different sorts) and programmers (of different sorts).</li>
<li>Being keen about video games is no qualification whatsoever for working in the industry. Being a good computer programmer or artist is a much better basis. Even better is to be very good at maths. Game companies want people with the skills to make games and being an enthusiast isn&#8217;t a skill.</li>
<li>The competition to get into the game industry is fierce because there are so many wannabes. So the industry can be very, very choosy. When I was at Codemasters the minimum degree to get in was a 2.1 and you had to score over 130 in an IQ test.</li>
<li>Because so many people want in the wages are terrible. Similarly qualified graduates going into other industries will typically earn a lot more.</li>
<li>If the wages are bad then the working conditions are worse. Crunch is a widespread practice in the industry. Huge numbers of hours of unpaid overtime.</li>
<li>Career advancement is typically very, very slow. This is because most of the jobs are at a similar level, programming and creating art.</li>
<li>The work itself is often tedious, repetitive and boring. It is a hard slog to create all the dots that you see on the screen. There really are lots of better and more interesting jobs in the world.</li>
<li>Job security is awful. Companies routinely get rid of people as the work flow fluctuates. No matter how good you are it is ridiculously easy to find yourself out of a job.</li>
<li>The training industry has jumped onto exploiting the wannabe. Lots of colleges and universities have jumped on the bandwagon. There are now hundreds of supposed game industry courses in the UK. <a href="http://www.skillset.org/games/accreditation/approved/" target="_blank">Yet amazingly only 6 of these are accredited by Skillset</a>! There are now more people in training for the video game industry than there are in the industry. The vast majority of these people are wasting their time and money.</li>
<li>Game companies are mainly not very well run. This is because it is an immature industry and the management skills and practices are just not there. It is much, much nicer working in an organisation that is run properly. Which you are far more likely to find outside gaming.</li>
<li>The industry is firing, not hiring. Lots of game studios have closed, many have shed jobs. <a href="http://www.bruceongames.com/2009/11/10/massive-redundancies-at-electronic-arts/" target="_blank">Electronic Arts alone is shedding 1,500 people.</a> There are lots of very good, very experienced game developers who can&#8217;t get a job. Against that newbies don&#8217;t stand a chance.</li>
</ul>
<p>The proof, as they say, is in the pudding. And over the years I have seen lots and lots of people leave the video game industry. They move to other industries where the work is better, they earn more money, they get promotions and they have job security.</p>
<p>If after all this you are still determined then I have some advice. Don&#8217;t train for the video game industry. Instead train to get a very good qualification that the game industry needs but which you could use in other industries. Maths and physics are the prime examples. There is a huge shortage of graduates in these subjects, so you would be far more attractive to a game company. Good artists and C++ programmers are more common, so less valued. But they are still both qualifications that can be used in many industries.</p>




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</ol></p>]]></content:encoded>
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		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Interesting Twitter abuse</title>
		<link>http://www.bruceongames.com/2009/11/04/interesting-twitter-abuse/</link>
		<comments>http://www.bruceongames.com/2009/11/04/interesting-twitter-abuse/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 15:39:21 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Practical information]]></category>
		<category><![CDATA[bruce Everiss]]></category>
		<category><![CDATA[bruce on games]]></category>
		<category><![CDATA[bruceongames]]></category>

		<guid isPermaLink="false">http://www.bruceongames.com/?p=2722</guid>
		<description><![CDATA[Someone is running an online hate campaign against me. Obviously he has never met me and has too much time on his hands. But he has found an interesting way to market his campaign. He has set up a bogus Twitter account called bruceongames2 and made tweets to it pointing to websites that support his [...]

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<li><a href='http://www.bruceongames.com/2009/06/02/facebook-and-twitter-on-xbox-live/' rel='bookmark' title='Permanent Link: Facebook and Twitter on Xbox Live'>Facebook and Twitter on Xbox Live</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Someone is running an online hate campaign against me. Obviously he has never met me and has too much time on his hands.</p>
<p>But he has found an interesting way to market his campaign. <a href="http://twitter.com/bruceongames2" target="_blank">He has set up a bogus Twitter account called bruceongames2</a> and made tweets to it pointing to websites that support his hate campaign. Then comes the clever bit. From this account he then followed the followers of <a href="http://twitter.com/Bruciebabe" target="_blank">my legitimate account</a>. Each one then gets the follow notice, and then if they click through to find out why I&#8217;ve apparently started another account they get to see all his hate tweets.</p>
<p>My legitimate Twitter account is <a href="http://twitter.com/Bruciebabe" target="_blank">Bruciebabe</a>.</p>




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		<title>London Game Festival 2009</title>
		<link>http://www.bruceongames.com/2009/10/21/london-game-festival-2009/</link>
		<comments>http://www.bruceongames.com/2009/10/21/london-game-festival-2009/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 09:26:37 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Practical information]]></category>
		<category><![CDATA[bruce Everiss]]></category>
		<category><![CDATA[bruce on games]]></category>
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		<category><![CDATA[game]]></category>
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		<category><![CDATA[London Game Festival]]></category>

		<guid isPermaLink="false">http://www.bruceongames.com/?p=2671</guid>
		<description><![CDATA[Next week is the fourth London Game Festival. A collection of 12 events during the week, a format that seems to be working nicely. Here is a list of all the events: Wednesday October 21 The BAFTA Annual Video Games Lecture, in Association with GAME: Peter Molyneux Wednesday 21 October 2009 18:30 BAFTA, W1J 9LN, [...]

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</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2672" title="London Games Festival" src="http://www.bruceongames.com/wp-content/uploads/2009/10/London-Games-Festival.gif" alt="London Games Festival" width="400" height="277" /></p>
<p><a href="http://www.londongamesfestival.co.uk/" target="_blank">Next week is the fourth London Game Festival</a>. A collection of 12 events during the week, a format that seems to be working nicely. Here is a list of all the events:</p>
<ul>
<li>
<div id="PageTemplate_Events1_rptEvents_ctl00_dateSpan"><span>Wednesday October 21</span></div>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl00_HyperLink1" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=145">The BAFTA Annual Video Games Lecture, in Association with GAME: Peter Molyneux</a></span> <span>Wednesday 21 October 2009 18:30</span> <span>BAFTA, W1J 9LN<span id="PageTemplate_Events1_rptEvents_ctl00_eventsPrice">, £7.50</span></span> <span><a id="PageTemplate_Events1_rptEvents_ctl00_HyperLink22" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=145"></a></span></div>
</div>
</li>
<li>
<div id="PageTemplate_Events1_rptEvents_ctl01_dateSpan"><span>Saturday October 24</span></div>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl01_HyperLink11" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=138">London MCM Expo 2009</a></span> <span>Saturday 24th &#8211; Sunday 25th October 2009 09:00</span> <span>Excel London, E16 1XL<span id="PageTemplate_Events1_rptEvents_ctl01_eventsPrice">, Adult Ticket (15  years old &amp; above): £10   l   Child Ticket (11 to 14): £5    l    &#8216;EARLY ENTRY&#8217; Tickets £13 Per Day</span></span> <span><a id="PageTemplate_Events1_rptEvents_ctl01_HyperLink111" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=138"></a></span></div>
</div>
</li>
<li>
<div id="PageTemplate_Events1_rptEvents_ctl02_dateSpan"><span>Sunday October 25</span></div>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl02_HyperLink1" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=138">London MCM Expo 2009</a></span> <span>Saturday 24th &#8211; Sunday 25th October 2009 10:00</span> <span>Excel London, E16 1XL<span id="PageTemplate_Events1_rptEvents_ctl02_eventsPrice">, Adult Ticket (15  years old &amp; above): £10   l   Child Ticket (11 to 14): £5    l    &#8216;EARLY ENTRY&#8217; Tickets £13 Per Day</span></span> <span><a id="PageTemplate_Events1_rptEvents_ctl02_HyperLink22" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=138"></a></span></div>
</div>
</li>
<li>
<div id="PageTemplate_Events1_rptEvents_ctl03_dateSpan"><span>Tuesday October 27</span></div>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl03_HyperLink11" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=139">London Games Conference</a></span> <span>Tuesday 27th October 2009 16:30</span> <span>BAFTA, W1J 9LN<span id="PageTemplate_Events1_rptEvents_ctl03_eventsPrice">, £229</span></span> <span><a id="PageTemplate_Events1_rptEvents_ctl03_HyperLink111" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=139"></a></span></div>
</div>
</li>
<li>
<div id="PageTemplate_Events1_rptEvents_ctl04_dateSpan"><span>Wednesday October 28</span></div>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl04_HyperLink1" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=146">Emergent Design for Playful Engagement</a></span> <span>Wednesday 28th October 2009 09:30</span> <span>Graduate Centre, N7 8DB<span id="PageTemplate_Events1_rptEvents_ctl04_eventsPrice">, £20</span></span> <span><a id="PageTemplate_Events1_rptEvents_ctl04_HyperLink22" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=146"></a></span></div>
</div>
</li>
<li>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl05_HyperLink11" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=144">GameHorizon presents &#8216;Best of British&#8217;</a></span> <span>Wednesday 28th October 2009 11:00</span> <span>Kings Place, N1 9AG<span id="PageTemplate_Events1_rptEvents_ctl05_eventsPrice">, £150 + VAT</span></span> <span><a id="PageTemplate_Events1_rptEvents_ctl05_HyperLink111" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=144"></a></span></div>
</div>
</li>
<li>
<div id="PageTemplate_Events1_rptEvents_ctl06_dateSpan"><span>Friday October 30</span></div>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl06_HyperLink1" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=140">Eurogamer Expo 2009</a></span> <span>Friday 30th &#8211; Saturday 31st October 2009 </span> <span>Old Billingsgate, EC3R 6DX<span id="PageTemplate_Events1_rptEvents_ctl06_eventsPrice">, £6</span></span> <span><a id="PageTemplate_Events1_rptEvents_ctl06_HyperLink22" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=140"></a></span></div>
</div>
</li>
<li>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl07_HyperLink11" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=143">GamesIndustry.biz Career Fair</a></span> <span>Friday 30th &#8211; Saturday 31st October 2009 </span> <span>Old Billingsgate, EC3R 6DX<span id="PageTemplate_Events1_rptEvents_ctl07_eventsPrice">, £6</span></span> <span><a id="PageTemplate_Events1_rptEvents_ctl07_HyperLink111" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=143"></a></span></div>
</div>
</li>
<li>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl08_HyperLink1" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=141">Golden Joystick Awards 2009</a></span> <span>Friday 30th October 2009 </span> <span>, </span><span><a id="PageTemplate_Events1_rptEvents_ctl08_HyperLink22" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=141"></a></span></div>
</div>
</li>
<li>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl09_HyperLink11" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=142">Playful</a></span> <span>Friday 30th October 2009 </span> <span>Conway Hall, WC1R 4RL<span id="PageTemplate_Events1_rptEvents_ctl09_eventsPrice">, £40</span></span> <span><a id="PageTemplate_Events1_rptEvents_ctl09_HyperLink111" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=142"></a></span></div>
</div>
</li>
<li>
<div id="PageTemplate_Events1_rptEvents_ctl10_dateSpan"><span>Saturday October 31</span></div>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl10_HyperLink1" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=140">Eurogamer Expo 2009</a></span> <span>Friday 30th &#8211; Saturday 31st October 2009 </span> <span>Old Billingsgate, EC3R 6DX<span id="PageTemplate_Events1_rptEvents_ctl10_eventsPrice">, £6</span></span> <span><a id="PageTemplate_Events1_rptEvents_ctl10_HyperLink22" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=140"></a></span></div>
</div>
</li>
<li>
<div>
<div><span><a id="PageTemplate_Events1_rptEvents_ctl11_HyperLink11" href="http://www.londongamesfestival.co.uk/EventDetails.aspx?ID=143">GamesIndustry.biz Career Fair</a></span> <span>Friday 30th &#8211; Saturday 31st October 2009 </span> <span>Old Billingsgate, EC3R 6DX<span id="PageTemplate_Events1_rptEvents_ctl11_eventsPrice">, £6</span></span></div>
</div>
</li>
</ul>
<p>I will be going to two of these. <a href="http://events.gamehorizon.net/index.php" target="_blank">The Best of British on Wednesday 28 October</a> has a very promising programme of speakers:</p>
<table border="0">
<tbody>
<tr>
<td>10.00 – 11.00</td>
<td>Registration and networking</td>
</tr>
<tr>
<td></td>
<td>Host (Gareth Edmondson, Reflections studio introduces the event).</td>
</tr>
<tr>
<td>11.00 – 11.30</td>
<td>Ed Vaizey, discussing the games industry and its importance to the UK economy.</td>
</tr>
<tr>
<td>11.30 – 12.15</td>
<td>KEYNOTE: Charles Cecil, MD of Revolution studios will take a look at the British games industry where are its roots and what made Britain the birth place of the games industry. What are the key USPs of Britain moving forward?</td>
</tr>
<tr>
<td>12.15 – 13.30</td>
<td>Lunch and Networking</td>
</tr>
<tr>
<td>13.30 – 14:15</td>
<td>“Darwinia + playthrough”: Mark Morris MD of Introversion will talk about the benefits of being a British independent studio and how they have managed to transform from a small time indie to professional console developer. Mark will be talking about the influences of their latest and most exciting game Darwinia+ which is due to be released on XBLA later this year.</td>
</tr>
<tr>
<td>14:15 – 15:00</td>
<td>“Marketing Browser games” Simon Seefeldt is Head of Business development at Jagex – a world-leading developer of high quality, browser-based games and the largest independent games developer and publisher in the UK creating games such as Runscape and funOrb. Simon will talk about how they build their communities and market their games and how Britain is a great place to make games</td>
</tr>
<tr>
<td>15:00 – 15:30</td>
<td>Tea Break and Networking</td>
</tr>
<tr>
<td>15.30 – 16.00</td>
<td>Title: &#8220;I, myself and iPhone&#8221;: Paul Farley, MD Tag games will be talking about how Tag games started and what the benfits are of being a casual games company in the UK. Paul will also be highlighting the pros and cons of iPhone versus some of the other platforms.</td>
</tr>
<tr>
<td>16.15 – 17.00</td>
<td>“Give us a break”</p>
<p>Gareth Edmondson and a panel of leading developers and games experts will be discussing the prospects for a Games Tax Relief and the implications for the industry as a whole if the measure is implemented. Games Tax Relief could benefit developers by reducing their over-reliance on publisher funding, promote original IP development and encourage a move to more sustainable online business models. The availability of government subsidies overseas is making the UK less competitive, not only from the point of view of costs, but also of skills as government support in other countries has attracted key staff away from the UK. The panel will be looking at what the Government reaction has been so far to TIGA’s lobbying and what are the next steps in ensuring tax breaks happen.</td>
</tr>
<tr>
<td>17.00 – 17.05</td>
<td>The decision – what is the best ever British game? All delegates will be asked to nominate a game at registration the top 10 nominations will then be voted on by the audience.</td>
</tr>
</tbody>
</table>
<p>Then on Friday I am going to <a href="http://expo.eurogamer.net/" target="_blank">Eurogamer Expo</a>. A consumer event with lots of games, development sessions and a career fair. And which is sold out!</p>




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