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	<title>Comments on: Marketing. Some people still don&#8217;t get it</title>
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	<link>http://www.bruceongames.com/2009/10/29/marketing-some-people-still-dont-get-it/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: Brian Ireland</title>
		<link>http://www.bruceongames.com/2009/10/29/marketing-some-people-still-dont-get-it/comment-page-1/#comment-6436</link>
		<dc:creator>Brian Ireland</dc:creator>
		<pubDate>Fri, 30 Oct 2009 12:11:06 +0000</pubDate>
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		<description>Bang on! It&#039;s always amazed me that for an industry so far advanced in terms of technology and development it continues to utilize old, outdated methods of engaging their potential buyers - it&#039;s true, some are beginning to see there are other ways to market their wares but on the whole the attitude has always been - if we&#039;re not burning a few million on tv ads, big posters and mammoth advertising campaigns it&#039;s deemed the &quot;product&quot; won&#039;t be successful - getting people talking and involved with your product will always generate buzz, arguably more so than any lavish advert - that&#039;s why the indie developer scene, who don&#039;t have huge money trees, rely on demo&#039;s to let their product do the talking and not the fancy marketing spin - they invest more time talking directly to their customers using social media tools rather than, as you say &quot;shouting&quot; a message at them - personally i&#039;d like to see more of the former.</description>
		<content:encoded><![CDATA[<p>Bang on! It&#8217;s always amazed me that for an industry so far advanced in terms of technology and development it continues to utilize old, outdated methods of engaging their potential buyers &#8211; it&#8217;s true, some are beginning to see there are other ways to market their wares but on the whole the attitude has always been &#8211; if we&#8217;re not burning a few million on tv ads, big posters and mammoth advertising campaigns it&#8217;s deemed the &#8220;product&#8221; won&#8217;t be successful &#8211; getting people talking and involved with your product will always generate buzz, arguably more so than any lavish advert &#8211; that&#8217;s why the indie developer scene, who don&#8217;t have huge money trees, rely on demo&#8217;s to let their product do the talking and not the fancy marketing spin &#8211; they invest more time talking directly to their customers using social media tools rather than, as you say &#8220;shouting&#8221; a message at them &#8211; personally i&#8217;d like to see more of the former.</p>
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		<title>By: c</title>
		<link>http://www.bruceongames.com/2009/10/29/marketing-some-people-still-dont-get-it/comment-page-1/#comment-6432</link>
		<dc:creator>c</dc:creator>
		<pubDate>Fri, 30 Oct 2009 07:37:09 +0000</pubDate>
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		<description>of course the sad fact is that a press release IS an advertisement, and sometimes a rather dishonest one at that</description>
		<content:encoded><![CDATA[<p>of course the sad fact is that a press release IS an advertisement, and sometimes a rather dishonest one at that</p>
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