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	<title>Comments on: The incredible Apple App Store numbers</title>
	<atom:link href="http://www.bruceongames.com/2009/10/01/the-incredible-apple-app-store-numbers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2009/10/01/the-incredible-apple-app-store-numbers/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: Robin</title>
		<link>http://www.bruceongames.com/2009/10/01/the-incredible-apple-app-store-numbers/comment-page-1/#comment-6050</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Sat, 03 Oct 2009 17:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2607#comment-6050</guid>
		<description>@Bruce

Of course. If you&#039;re counting everything from boxed retail games to game demos, downloadable games, and free browser-based games.

Which is what you&#039;re effectively doing when you quote 16,537 items in the games category on the App Store.</description>
		<content:encoded><![CDATA[<p>@Bruce</p>
<p>Of course. If you&#8217;re counting everything from boxed retail games to game demos, downloadable games, and free browser-based games.</p>
<p>Which is what you&#8217;re effectively doing when you quote 16,537 items in the games category on the App Store.</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2009/10/01/the-incredible-apple-app-store-numbers/comment-page-1/#comment-6029</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Fri, 02 Oct 2009 10:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2607#comment-6029</guid>
		<description>@Robin.
You think that the PC had sixteen and a half thousand new games in one year?</description>
		<content:encoded><![CDATA[<p>@Robin.<br />
You think that the PC had sixteen and a half thousand new games in one year?</p>
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	<item>
		<title>By: Ian Osborne</title>
		<link>http://www.bruceongames.com/2009/10/01/the-incredible-apple-app-store-numbers/comment-page-1/#comment-6028</link>
		<dc:creator>Ian Osborne</dc:creator>
		<pubDate>Fri, 02 Oct 2009 09:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2607#comment-6028</guid>
		<description>Further evidence: http://tinyurl.com/ybkxdzy

As early as Feb 2007, former Xbox Live Arcade guy Greg Canessa joined Popcap Games and made an off-the-cuff comment about taking its IP to Apple TV.

You have to wonder why it&#039;s taking them so long...</description>
		<content:encoded><![CDATA[<p>Further evidence: <a href="http://tinyurl.com/ybkxdzy" rel="nofollow">http://tinyurl.com/ybkxdzy</a></p>
<p>As early as Feb 2007, former Xbox Live Arcade guy Greg Canessa joined Popcap Games and made an off-the-cuff comment about taking its IP to Apple TV.</p>
<p>You have to wonder why it&#8217;s taking them so long&#8230;</p>
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		<title>By: Robin</title>
		<link>http://www.bruceongames.com/2009/10/01/the-incredible-apple-app-store-numbers/comment-page-1/#comment-6024</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Fri, 02 Oct 2009 00:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2607#comment-6024</guid>
		<description>&quot;16,537 of those apps are games, a staggering number, which must surely mean that in the last year the iPhone has attracted more new games than all other platforms combined.&quot;

Perhaps, if you don&#039;t count the PC.

&quot;High street retail ... is doomed. We already knew that, what the App Store has done is to bring the demise a lot sooner as the whole industry moves over to the app store model for content delivery.&quot;

Ah, the classic publisher/marketer mistake of seeing something that works in one context and applying it to all problems regardless of suitability. You have to pick the most appropriate tools for the situation. Digital distribution isn&#039;t the most practical or useful solution for deploying console games that weigh in at many gigabytes, for the vast majority of users at this time. Whether high street games retail can survive selling a narrowing range of download-unfriendly games and overpriced plastic peripherals is another issue.

As for globalisation, there are many markets in the world to which Apple have yet to bring the iPhone. In the long term they&#039;ll solve this, but for now it&#039;s a device limited to an older audience in the richest countries.

The argument that Apple &quot;must&quot; be planning a home console based on the fact that they stood aside just enough to allow external parties to adapt the iPhone into a games platform is highly dubious. How would such a device differentiate itself from the PC and consoles?

Your fondness for hyperbole tends to blunt your credibility.</description>
		<content:encoded><![CDATA[<p>&#8220;16,537 of those apps are games, a staggering number, which must surely mean that in the last year the iPhone has attracted more new games than all other platforms combined.&#8221;</p>
<p>Perhaps, if you don&#8217;t count the PC.</p>
<p>&#8220;High street retail &#8230; is doomed. We already knew that, what the App Store has done is to bring the demise a lot sooner as the whole industry moves over to the app store model for content delivery.&#8221;</p>
<p>Ah, the classic publisher/marketer mistake of seeing something that works in one context and applying it to all problems regardless of suitability. You have to pick the most appropriate tools for the situation. Digital distribution isn&#8217;t the most practical or useful solution for deploying console games that weigh in at many gigabytes, for the vast majority of users at this time. Whether high street games retail can survive selling a narrowing range of download-unfriendly games and overpriced plastic peripherals is another issue.</p>
<p>As for globalisation, there are many markets in the world to which Apple have yet to bring the iPhone. In the long term they&#8217;ll solve this, but for now it&#8217;s a device limited to an older audience in the richest countries.</p>
<p>The argument that Apple &#8220;must&#8221; be planning a home console based on the fact that they stood aside just enough to allow external parties to adapt the iPhone into a games platform is highly dubious. How would such a device differentiate itself from the PC and consoles?</p>
<p>Your fondness for hyperbole tends to blunt your credibility.</p>
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		<title>By: Kazzleh</title>
		<link>http://www.bruceongames.com/2009/10/01/the-incredible-apple-app-store-numbers/comment-page-1/#comment-6022</link>
		<dc:creator>Kazzleh</dc:creator>
		<pubDate>Thu, 01 Oct 2009 15:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2607#comment-6022</guid>
		<description>Apple is ideally placed to release a console, all those Apple-ites out there would totally go for it. I can imagine it would suit the casual gamer / Wii / family friendly market.

Imagine the possibilities of having online games ready for download, they probably wouldn&#039;t even need to release any retail games...</description>
		<content:encoded><![CDATA[<p>Apple is ideally placed to release a console, all those Apple-ites out there would totally go for it. I can imagine it would suit the casual gamer / Wii / family friendly market.</p>
<p>Imagine the possibilities of having online games ready for download, they probably wouldn&#8217;t even need to release any retail games&#8230;</p>
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		<title>By: IronM@sk</title>
		<link>http://www.bruceongames.com/2009/10/01/the-incredible-apple-app-store-numbers/comment-page-1/#comment-6017</link>
		<dc:creator>IronM@sk</dc:creator>
		<pubDate>Thu, 01 Oct 2009 13:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2607#comment-6017</guid>
		<description>I welcome an Apple home games console. Making fun of the Wii is getting old :D</description>
		<content:encoded><![CDATA[<p>I welcome an Apple home games console. Making fun of the Wii is getting old <img src='http://www.bruceongames.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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