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	<title>Comments on: Intel Atom CE4100, the future of gaming</title>
	<atom:link href="http://www.bruceongames.com/2009/09/29/intel-atom-ce4100-the-future-of-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2009/09/29/intel-atom-ce4100-the-future-of-gaming/</link>
	<description>A veteran's view on marketing games</description>
	<lastBuildDate>Fri, 23 Sep 2011 19:01:38 +0000</lastBuildDate>
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		<item>
		<title>By: C</title>
		<link>http://www.bruceongames.com/2009/09/29/intel-atom-ce4100-the-future-of-gaming/comment-page-1/#comment-6063</link>
		<dc:creator>C</dc:creator>
		<pubDate>Mon, 05 Oct 2009 02:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2597#comment-6063</guid>
		<description>I hope the world ends before this future comes to pass.</description>
		<content:encoded><![CDATA[<p>I hope the world ends before this future comes to pass.</p>
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	<item>
		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2009/09/29/intel-atom-ce4100-the-future-of-gaming/comment-page-1/#comment-6020</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Thu, 01 Oct 2009 13:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2597#comment-6020</guid>
		<description>@jerrry
The CE4100 allows TVs to become thin clients. Gaming is moving to the cloud so this is ideal.
You don&#039;t need a game console to play games.</description>
		<content:encoded><![CDATA[<p>@jerrry<br />
The CE4100 allows TVs to become thin clients. Gaming is moving to the cloud so this is ideal.<br />
You don&#8217;t need a game console to play games.</p>
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		<title>By: jerry</title>
		<link>http://www.bruceongames.com/2009/09/29/intel-atom-ce4100-the-future-of-gaming/comment-page-1/#comment-6018</link>
		<dc:creator>jerry</dc:creator>
		<pubDate>Thu, 01 Oct 2009 13:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2597#comment-6018</guid>
		<description>The existence of SoCs does not mean TVs suddenly become gaming consoles. Marketing hype.</description>
		<content:encoded><![CDATA[<p>The existence of SoCs does not mean TVs suddenly become gaming consoles. Marketing hype.</p>
]]></content:encoded>
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	<item>
		<title>By: IronM@sk</title>
		<link>http://www.bruceongames.com/2009/09/29/intel-atom-ce4100-the-future-of-gaming/comment-page-1/#comment-5999</link>
		<dc:creator>IronM@sk</dc:creator>
		<pubDate>Wed, 30 Sep 2009 12:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2597#comment-5999</guid>
		<description>OnLive is a crock. The one unaddressed factor for this platform is latency, both network and input. At your PC or non-wireless-controller connected console, input latency is negligible. If however your input motions have to travel to an Onlive datacentre then you have input lag.

Network latency is another kettle of fish and one that every gamer deals with anyway, but you can generally find a server for your favorite game under 100ms away. If I were to play an FPS game through OnLive, my movement commands would take over 300ms to reach one of thier datacentres (from Aus) and that&#039;s jsut a single player game. Introduce a multiplayer element and you take another XXms to get other player update data. Even playing from within the USA it still introduces that other unwanted hop. In order to fix some of these issues OnLive will have to place application servers in all major cities.

Couple that with the fact that now you will have to stream the video of you playing over your already encumbered internet connection (min 1.5mbps according to OnLive) and I can already see some massive hurdles. What about ISP monthly download quotas? They go out the window now you have to stream 720p video to your home in order to play games. That in itself is cost prohibitive to the end user. What of QoS? There is so much random useless traffic clogging up the net these days its hard enough streaming a youtube video sometimes.

What becomes of the LAN parties with your mates? Hard to lug a 60&quot; flatscreen around the place. But this would be pointless anyway since his internet connection will never be able to stream 6-10 720p signals at once. I can&#039;t see OnLive being useful for anything other than casual games, at your own home, on your own.

Sorry, but OnLive is made of epic fail and will never replace the PC or consoles for gaming.</description>
		<content:encoded><![CDATA[<p>OnLive is a crock. The one unaddressed factor for this platform is latency, both network and input. At your PC or non-wireless-controller connected console, input latency is negligible. If however your input motions have to travel to an Onlive datacentre then you have input lag.</p>
<p>Network latency is another kettle of fish and one that every gamer deals with anyway, but you can generally find a server for your favorite game under 100ms away. If I were to play an FPS game through OnLive, my movement commands would take over 300ms to reach one of thier datacentres (from Aus) and that&#8217;s jsut a single player game. Introduce a multiplayer element and you take another XXms to get other player update data. Even playing from within the USA it still introduces that other unwanted hop. In order to fix some of these issues OnLive will have to place application servers in all major cities.</p>
<p>Couple that with the fact that now you will have to stream the video of you playing over your already encumbered internet connection (min 1.5mbps according to OnLive) and I can already see some massive hurdles. What about ISP monthly download quotas? They go out the window now you have to stream 720p video to your home in order to play games. That in itself is cost prohibitive to the end user. What of QoS? There is so much random useless traffic clogging up the net these days its hard enough streaming a youtube video sometimes.</p>
<p>What becomes of the LAN parties with your mates? Hard to lug a 60&#8243; flatscreen around the place. But this would be pointless anyway since his internet connection will never be able to stream 6-10 720p signals at once. I can&#8217;t see OnLive being useful for anything other than casual games, at your own home, on your own.</p>
<p>Sorry, but OnLive is made of epic fail and will never replace the PC or consoles for gaming.</p>
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	<item>
		<title>By: Russell Coker</title>
		<link>http://www.bruceongames.com/2009/09/29/intel-atom-ce4100-the-future-of-gaming/comment-page-1/#comment-5994</link>
		<dc:creator>Russell Coker</dc:creator>
		<pubDate>Wed, 30 Sep 2009 04:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2597#comment-5994</guid>
		<description>What are &quot;special events&quot;?</description>
		<content:encoded><![CDATA[<p>What are &#8220;special events&#8221;?</p>
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	<item>
		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2009/09/29/intel-atom-ce4100-the-future-of-gaming/comment-page-1/#comment-5979</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Tue, 29 Sep 2009 10:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2597#comment-5979</guid>
		<description>@Russell

By the hour.
Monthly subscription. 
In game items.
Special events.
Advertising &amp; sponsorship.</description>
		<content:encoded><![CDATA[<p>@Russell</p>
<p>By the hour.<br />
Monthly subscription.<br />
In game items.<br />
Special events.<br />
Advertising &#038; sponsorship.</p>
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	<item>
		<title>By: Russell Coker</title>
		<link>http://www.bruceongames.com/2009/09/29/intel-atom-ce4100-the-future-of-gaming/comment-page-1/#comment-5978</link>
		<dc:creator>Russell Coker</dc:creator>
		<pubDate>Tue, 29 Sep 2009 10:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2597#comment-5978</guid>
		<description>What do you think will be the payment model for cloud games?  Pay by the hour?</description>
		<content:encoded><![CDATA[<p>What do you think will be the payment model for cloud games?  Pay by the hour?</p>
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	<item>
		<title>By: Nils Jørgen</title>
		<link>http://www.bruceongames.com/2009/09/29/intel-atom-ce4100-the-future-of-gaming/comment-page-1/#comment-5976</link>
		<dc:creator>Nils Jørgen</dc:creator>
		<pubDate>Tue, 29 Sep 2009 10:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2597#comment-5976</guid>
		<description>Although I wouldn&#039;t write off the PC nor gaming concoles just yet. It will be interesting to see how far they can go with this.</description>
		<content:encoded><![CDATA[<p>Although I wouldn&#8217;t write off the PC nor gaming concoles just yet. It will be interesting to see how far they can go with this.</p>
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