Entries from August 2009 ↓

Edinburgh Interactive Festival 2009

A part of the broader Edinburgh Festival, this presents games as a intrinsic part of our culture, a position I have always enthusiastically supported.

Edinburgh Interactive Industry Conference
The Edinburgh Interactive Festival Conference will deliver a lively schedule from a wide range of industry sectors including video games, social networking, mobile entertainment, education, music, film and television. The two-day industry conference runs from Thursday 13th until Friday 14th August.  Participants will share and gain knowledge and insights into innovations, trends and the coolest possibilities. Keynotes, panel sessions and presentations makeup the key components of the festival conference.
Conference delegates will be able to relax and network in an intimate environment during the conference and at the various Festival Networking events.”

Here is the conference timetable:

Thursday 13 August 2009

9:00 – 10:00

10:00 – 10:15

10:15 – 11:00

11:00 – 11:45

11:45 – 12:30

12:30 – 13:30

13:30 – 14:15

14:15 – 15:00

15:00 – 15:45

15:45 – 16:15

16:15 – 16:45

16:45 – 17:45

17:45 – 18:30

18:30 – 19:00

Registration

Introduction

KEYNOTE: The Challenge of Reinventing the Iconic Sports Brand Game
Peter Moore – President, EA Sports

The More Things Change…
Sean Dromgoole – CEO, Some Research

Sound Only Games
Martin Owen – CEO, Smalti

Lunch break

Lessons from Social Games
Kristian Segerstrale

It’s All In The Browser
Timo Soininen – CEO, Sulake Corp
Simon Guild, Chairman of Bigpoint Games
Simon Seefeldt , Head of Business Development, Jagex Ltd

Grow Up and Stop Playing with Yourself
Mike Bennett, CEO / Creative Director, Oil

Comfort Break

Today’s Games Industry – The Search for Profits
Ed Williams – Managing Director, BMO Capital Markets

What If…
Cliona Kirby – ,
Ian Livingstone OBE – Life President, Eidos

The Great Age of Big Blockbuster Games is Coming to an End?
Ian Livingstone OBE – Life President, Eidos
Peter Moore – President, EA Sports
Kristian Segerstrale
Ray Maguire

EDGE AWARD

Friday 14 August 2009

9:45 – 10:00

10:00 – 10:45


10:45 – 11:30

11:30 – 12:00

12:00 – 12:30


12:30 – 13:00

13:00 – 13:45


13:45 – 14:00

Welcome Back and Introductions

Let Avatars Speak for Themselves
Rob Seaver

Evolution of TV Branded Games
Peter Cowley – MD of Digital Media, Endemol UK

Improving the Multiplayer ExperienceThrough Social Technology
Jim Crowley – President and CEO, Turbine

Light Snacks and Comfort Break

Stop Telling Tales
Margaret Robertson

What’s on Gamers’ Minds
Kieran O’Neill, Co-Founder and Managing Director, Playfire

Summary and Thanks

Another disaster for Sega

Sega headquarters

We get used to reading these. Sega software sales drop by 60.5% for their Q1 ’09. And they lost $108 million in the three months. What does this tell us?:

  • Sega released less skus than the comparable quarter in ’08. The AAA boxed part of our industry is reliant on revenue from recent releases. There is no long revenue stream like music and books have. And MMOs and casual games also.
  • Sega is probably too small as a publisher (and getting smaller). The economies of scale in publishing massively favour the biggest companies. They need to be consolidated.
  • AAA boxed retail games in this generation are not a good business model for most. The games are too expensive to make and most of them generate too little revenue.
  • Most of the AAA boxed industry revenue comes, increasingly, from a small number of genre leading titles. Sega are pretty short on such titles.
  • Sega aren’t sufficiently diversified across product classes. Where is the Sonic MMO, for instance?
  • Owning vast swathes of heritage original IP, as Sega does, is no guarantee of success.
  • Sega cannot keep losing money at this rate for ever. How long before something happens to sort the problem?

Are home game consoles in danger?

I remember back in the late 1990s at Codemasters when as a publisher we had just two platforms we could develop for. The PC and the Playstation. By then Sega and Nintendo had both pretty much screwed up.

Then Microsoft arrived  with the Xbox, which added 50% to our available platforms. Then Nintendo got their act together with the DS and Wii and Sony gave us the PSP. And then the smartphones arrived, firstly Apple with iPhone and the App Store business model, now followed by Android and a small gaggle of other standards.

So now we have platform proliferation. Which means that the public can vote with their feet by deciding which platform to play on. And game developers have to choose where to direct their efforts. Initially the public were choosing between the Wii, the PS3 and the Xbox 360 and fanboyism became rife. But now people are making far wider choices.

At the same time the PC came back to ascendancy as a gaming platform but with completely different kinds of games. In the late 90s the PC market was mainly boxed, retail, plastic and cardboard. These are all but gone now, wiped out by piracy. Instead the PC has emerged as a platform for online casual games and for MMOs. These have proliferated so that there are now hundreds of MMOs running, many with “free” business models. And they are being played by many tens of millions of people.

Meanwhile the mobile gaming and App Store model has come from nowhere and in a year has made the iPhone the most successful new gaming platform in history.

So any fool can see what is happening here. People are playing PC online and smartphone games in preference to console games. The PS3 and the Xbox 360 are probably selling at about half the rate that they should be at this stage in the cycle. The Wii has reached the inevitable point where its sales have collapsed and by not bringing the price down sooner Nintendo have lost impetus. Just at the same time that  DS game sales have fallen off a cliff.

The 12 year old Runescape player I mentioned the other day, for £3.50 subscription  is currently getting 200 hours play a month. When you compare this with a cardboard and plastic console game at say £40 there is just no competition. These console titles have become too expensive to make and too expensive to buy. The same applies with mobile gaming where 99c App Store games are competing against £25 DS games.

And there are more big threats on the horizon with Rupert Murdoch converting MySpace into a gaming portal.

So you can see what is going to happen here. The home console platform holders, Nintendo, Sony and Microsoft, have a business model that is rapidly becoming obsolete. They are being completely outflanked. So they have no option but to change their business model to match. They have to go to server based games and also to the App Store business model. If they don’t their customers will leave them in ever bigger numbers.

Of course if I know this then the platform holders know it too, so it is not a matter of if they do it, it is a matter of when. And they are already making small moves in the right direction, Free Realms coming to the PS3 and full games being sold for download on Xbox Live, for instance. Another  thing is very much for sure, high street game retailing is now going to die off far faster than anyone was expecting.

Rejected Wii games

The gesture interface presents us with infinite possibilities.

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