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	<title>Comments on: Exclusive interview, Philip Oliver of Blitz Games Studios</title>
	<atom:link href="http://www.bruceongames.com/2009/08/04/exclusive-interview-philip-oliver-of-blitz-games-studios/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2009/08/04/exclusive-interview-philip-oliver-of-blitz-games-studios/</link>
	<description>A veteran's view on marketing games</description>
	<lastBuildDate>Fri, 23 Sep 2011 19:01:38 +0000</lastBuildDate>
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		<title>By: DMK</title>
		<link>http://www.bruceongames.com/2009/08/04/exclusive-interview-philip-oliver-of-blitz-games-studios/comment-page-1/#comment-6635</link>
		<dc:creator>DMK</dc:creator>
		<pubDate>Thu, 12 Nov 2009 11:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2230#comment-6635</guid>
		<description>Interesting interview. The piracy point is fascinating, technically the protection exists but getting Publishers and Developers to use it? That is the issue.
There is one NDS game that has been protected for over a month, proving this can be done but few publishers want to pay anything for the technology.</description>
		<content:encoded><![CDATA[<p>Interesting interview. The piracy point is fascinating, technically the protection exists but getting Publishers and Developers to use it? That is the issue.<br />
There is one NDS game that has been protected for over a month, proving this can be done but few publishers want to pay anything for the technology.</p>
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		<title>By: Crux</title>
		<link>http://www.bruceongames.com/2009/08/04/exclusive-interview-philip-oliver-of-blitz-games-studios/comment-page-1/#comment-5204</link>
		<dc:creator>Crux</dc:creator>
		<pubDate>Sat, 08 Aug 2009 07:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2230#comment-5204</guid>
		<description>@Name, I saw nothing in there saying anything about a lack of publishers or developers, so what are you going on about?

and

@BC how is a definitive &#039;when&#039; not impartial?

Great interview</description>
		<content:encoded><![CDATA[<p>@Name, I saw nothing in there saying anything about a lack of publishers or developers, so what are you going on about?</p>
<p>and</p>
<p>@BC how is a definitive &#8216;when&#8217; not impartial?</p>
<p>Great interview</p>
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		<title>By: BC</title>
		<link>http://www.bruceongames.com/2009/08/04/exclusive-interview-philip-oliver-of-blitz-games-studios/comment-page-1/#comment-5176</link>
		<dc:creator>BC</dc:creator>
		<pubDate>Thu, 06 Aug 2009 08:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2230#comment-5176</guid>
		<description>I didn&#039;t like how you lead questions with your own opinions. 

&quot;WHEN the new government comes in&quot;

&quot;would we be better served if they amalgamated so the industry could speak with one voice?&quot;

It&#039;s a bit naughty. If you&#039;re interviewing you should make some steps to sound impartial in the questions so we get honest answers.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t like how you lead questions with your own opinions. </p>
<p>&#8220;WHEN the new government comes in&#8221;</p>
<p>&#8220;would we be better served if they amalgamated so the industry could speak with one voice?&#8221;</p>
<p>It&#8217;s a bit naughty. If you&#8217;re interviewing you should make some steps to sound impartial in the questions so we get honest answers.</p>
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	<item>
		<title>By: name</title>
		<link>http://www.bruceongames.com/2009/08/04/exclusive-interview-philip-oliver-of-blitz-games-studios/comment-page-1/#comment-5159</link>
		<dc:creator>name</dc:creator>
		<pubDate>Wed, 05 Aug 2009 11:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2230#comment-5159</guid>
		<description>no companys making or publishing games?
takes hudge breath.
rockstar.
bethesda.
ubisoft.
insomniac.
quantic dream.
gurrila games.
THQ
activision
EA
zipper interactive.
slant 6
teamco.
capcom.
epic.
ID relms.
VALVE.
blizzard.
team ninja.
2K.
sony game studios.
MS game studios.
Square Enix.
eat sleep play (david jaffes team)
CRYTEK.
free radical.
SUCKER PUNCH.
NAUGHTY DOG.
raven software.
infinaty ward.
treyarch.
Eidos.
KONAMI.
nah theres not many developers or publishers at all.
rolls eyes.
i hate it when CEOs try to make the games industry look like a slow hard industry to make money because thats a load of BS, activision are rolling in the money now.
and will be even more so once MW2 comes out.</description>
		<content:encoded><![CDATA[<p>no companys making or publishing games?<br />
takes hudge breath.<br />
rockstar.<br />
bethesda.<br />
ubisoft.<br />
insomniac.<br />
quantic dream.<br />
gurrila games.<br />
THQ<br />
activision<br />
EA<br />
zipper interactive.<br />
slant 6<br />
teamco.<br />
capcom.<br />
epic.<br />
ID relms.<br />
VALVE.<br />
blizzard.<br />
team ninja.<br />
2K.<br />
sony game studios.<br />
MS game studios.<br />
Square Enix.<br />
eat sleep play (david jaffes team)<br />
CRYTEK.<br />
free radical.<br />
SUCKER PUNCH.<br />
NAUGHTY DOG.<br />
raven software.<br />
infinaty ward.<br />
treyarch.<br />
Eidos.<br />
KONAMI.<br />
nah theres not many developers or publishers at all.<br />
rolls eyes.<br />
i hate it when CEOs try to make the games industry look like a slow hard industry to make money because thats a load of BS, activision are rolling in the money now.<br />
and will be even more so once MW2 comes out.</p>
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		<title>By: Peter St. John</title>
		<link>http://www.bruceongames.com/2009/08/04/exclusive-interview-philip-oliver-of-blitz-games-studios/comment-page-1/#comment-5151</link>
		<dc:creator>Peter St. John</dc:creator>
		<pubDate>Tue, 04 Aug 2009 18:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2230#comment-5151</guid>
		<description>&quot;Actually the Shadow Culture Minister Ed Vaizey has already proposed such an idea and yes, we would warmly welcome it and we’re keen to be involved.&quot;

Although that&#039;s a bit different from what he said on here last week - I guess Philip talked to him before the &#039;no new quangos&#039; edict came down from Mr. Cameron...</description>
		<content:encoded><![CDATA[<p>&#8220;Actually the Shadow Culture Minister Ed Vaizey has already proposed such an idea and yes, we would warmly welcome it and we’re keen to be involved.&#8221;</p>
<p>Although that&#8217;s a bit different from what he said on here last week &#8211; I guess Philip talked to him before the &#8216;no new quangos&#8217; edict came down from Mr. Cameron&#8230;</p>
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		<title>By: Interested</title>
		<link>http://www.bruceongames.com/2009/08/04/exclusive-interview-philip-oliver-of-blitz-games-studios/comment-page-1/#comment-5149</link>
		<dc:creator>Interested</dc:creator>
		<pubDate>Tue, 04 Aug 2009 16:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2230#comment-5149</guid>
		<description>&quot;We have two trade organisations, ELSPA and TIGA, would we be better served if they amalgamated so the industry could speak with one voice?&quot;

I think the answer to this question shows that Oliver actually ISN&#039;T in favour of there being one single organisation. It&#039;s a shame, because I think one could work really well. Could this opposition be because Oliver is on the TIGA board?</description>
		<content:encoded><![CDATA[<p>&#8220;We have two trade organisations, ELSPA and TIGA, would we be better served if they amalgamated so the industry could speak with one voice?&#8221;</p>
<p>I think the answer to this question shows that Oliver actually ISN&#8217;T in favour of there being one single organisation. It&#8217;s a shame, because I think one could work really well. Could this opposition be because Oliver is on the TIGA board?</p>
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