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	<title>Comments on: Are home game consoles in danger?</title>
	<atom:link href="http://www.bruceongames.com/2009/08/03/are-home-game-consoles-in-danger/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2009/08/03/are-home-game-consoles-in-danger/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: IkkiLuigi</title>
		<link>http://www.bruceongames.com/2009/08/03/are-home-game-consoles-in-danger/comment-page-1/#comment-9033</link>
		<dc:creator>IkkiLuigi</dc:creator>
		<pubDate>Fri, 16 Apr 2010 01:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2304#comment-9033</guid>
		<description>@doris

i had the exact same reaction.
and what are THE BORG?</description>
		<content:encoded><![CDATA[<p>@doris</p>
<p>i had the exact same reaction.<br />
and what are THE BORG?</p>
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		<title>By: doris</title>
		<link>http://www.bruceongames.com/2009/08/03/are-home-game-consoles-in-danger/comment-page-1/#comment-7334</link>
		<dc:creator>doris</dc:creator>
		<pubDate>Wed, 13 Jan 2010 02:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2304#comment-7334</guid>
		<description>@ james braselton

lolwut?</description>
		<content:encoded><![CDATA[<p>@ james braselton</p>
<p>lolwut?</p>
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		<title>By: james   braselton</title>
		<link>http://www.bruceongames.com/2009/08/03/are-home-game-consoles-in-danger/comment-page-1/#comment-6439</link>
		<dc:creator>james   braselton</dc:creator>
		<pubDate>Sat, 31 Oct 2009 00:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2304#comment-6439</guid>
		<description>HI  THERE    YOU  ARE  RIGHT     ESPECILY  XBOX  360   AND  PS3    GAME  TIME   TO  LOAD  OF  A  GAME  IS  TOO   LONG  AND  HAVE  VERY  LONG  LAG  TIME  FOR  TODAYS   GAMES    SOO     UNLESS    THEY  GOING  PUT  A  LIGHTING  FAST  SOLID  STATE  FLASH  DRIVE   OR   A  10,000    OR  15,000   RPM  HARD  DRIVES    OR  USE  A  HYBRIDE    SSD/HDD    OR  LASER  HARD  DRIVES  AT  160   TB/S    160    TERABYTES   PER  SECOND    OR  NANOSPHERS   AT  2.5  TIMES   FASTER  THEN  LIGHT  SPEED   ITS  POSSIBLE  TOO  HAVE  GAMING  FASTER   THE N  LIGHT  SPEED  LIKE  THE  BORG  GAMING  CONSOLE  AT  500,000   TIMES   FASTER  THEN  LIGHT  SPEED</description>
		<content:encoded><![CDATA[<p>HI  THERE    YOU  ARE  RIGHT     ESPECILY  XBOX  360   AND  PS3    GAME  TIME   TO  LOAD  OF  A  GAME  IS  TOO   LONG  AND  HAVE  VERY  LONG  LAG  TIME  FOR  TODAYS   GAMES    SOO     UNLESS    THEY  GOING  PUT  A  LIGHTING  FAST  SOLID  STATE  FLASH  DRIVE   OR   A  10,000    OR  15,000   RPM  HARD  DRIVES    OR  USE  A  HYBRIDE    SSD/HDD    OR  LASER  HARD  DRIVES  AT  160   TB/S    160    TERABYTES   PER  SECOND    OR  NANOSPHERS   AT  2.5  TIMES   FASTER  THEN  LIGHT  SPEED   ITS  POSSIBLE  TOO  HAVE  GAMING  FASTER   THE N  LIGHT  SPEED  LIKE  THE  BORG  GAMING  CONSOLE  AT  500,000   TIMES   FASTER  THEN  LIGHT  SPEED</p>
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		<title>By: Robin</title>
		<link>http://www.bruceongames.com/2009/08/03/are-home-game-consoles-in-danger/comment-page-1/#comment-5148</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Tue, 04 Aug 2009 11:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2304#comment-5148</guid>
		<description>I think you&#039;re comparing apples and oranges here. Of course all these types of games are competing for the same people&#039;s time and money, but the key console games are still selling in the millions. I don&#039;t think Modern Warfare 2 (for instance) is going to suffer too badly from web and iPhone competition (although maybe it will suffer from silly pricing) - they&#039;re offering two non-overlapping experiences.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re comparing apples and oranges here. Of course all these types of games are competing for the same people&#8217;s time and money, but the key console games are still selling in the millions. I don&#8217;t think Modern Warfare 2 (for instance) is going to suffer too badly from web and iPhone competition (although maybe it will suffer from silly pricing) &#8211; they&#8217;re offering two non-overlapping experiences.</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2009/08/03/are-home-game-consoles-in-danger/comment-page-1/#comment-5145</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Mon, 03 Aug 2009 17:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2304#comment-5145</guid>
		<description>@tim
PCs are not engaged in a gaming power race as much as they once were. That was something from the heyday of AAA boxed retail PC games and they are just about dead.

There is a big trend now, we see it with WoW and Runescape, to make a game playable on as many machines as possible. Which is the exact opposite to having the upgrade costs that you mention.</description>
		<content:encoded><![CDATA[<p>@tim<br />
PCs are not engaged in a gaming power race as much as they once were. That was something from the heyday of AAA boxed retail PC games and they are just about dead.</p>
<p>There is a big trend now, we see it with WoW and Runescape, to make a game playable on as many machines as possible. Which is the exact opposite to having the upgrade costs that you mention.</p>
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	<item>
		<title>By: tim</title>
		<link>http://www.bruceongames.com/2009/08/03/are-home-game-consoles-in-danger/comment-page-1/#comment-5143</link>
		<dc:creator>tim</dc:creator>
		<pubDate>Mon, 03 Aug 2009 12:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2304#comment-5143</guid>
		<description>No, the consoles as such are not in danger. Specific consoles might be. Digitially distributed games like Battlefield 1943 show us what are in store for us. Affordable, easy, small. Without the piracy and logistic issues. 

Beside, subscribtion based MMO&#039;s has always been the last bastion of PC gaming, but this does not change the inherent cost of gaming on a pc platform when it comes to graphic intensive games like FPS&#039;s. Anyone that has gamed on a PC with all its incompatibility and upgrade cost issues knows that it takes resolve and money to stay in that game!

If &quot;PC&quot; games are the future, we havent seen that &quot;PC&quot; beast yet. It might turn out to be a future console or other dedicated hardware device.</description>
		<content:encoded><![CDATA[<p>No, the consoles as such are not in danger. Specific consoles might be. Digitially distributed games like Battlefield 1943 show us what are in store for us. Affordable, easy, small. Without the piracy and logistic issues. </p>
<p>Beside, subscribtion based MMO&#8217;s has always been the last bastion of PC gaming, but this does not change the inherent cost of gaming on a pc platform when it comes to graphic intensive games like FPS&#8217;s. Anyone that has gamed on a PC with all its incompatibility and upgrade cost issues knows that it takes resolve and money to stay in that game!</p>
<p>If &#8220;PC&#8221; games are the future, we havent seen that &#8220;PC&#8221; beast yet. It might turn out to be a future console or other dedicated hardware device.</p>
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		<title>By: Jurn</title>
		<link>http://www.bruceongames.com/2009/08/03/are-home-game-consoles-in-danger/comment-page-1/#comment-5142</link>
		<dc:creator>Jurn</dc:creator>
		<pubDate>Mon, 03 Aug 2009 06:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=2304#comment-5142</guid>
		<description>Also factor in a notable resurgence in tiny independent studios making games-they-love for the PC, some of them highly acclaimed (The Witcher, Evochron, Lost Crown, King&#039;s Bounty: The Legend, Plants Vs. Zombies, etc).  And in the last few years, the under-the-radar wave of new PC adventure games in the old-school point-n&#039;-click mode.  The PC is showing that an open platform + a loyal niche fan-base still offers an attractive and profitable option for a small developer.  The final factor in the survival of PC gaming is the way that the fans band together to fix up older games, spending years creating really serious code-delving patches and huge graphics mods to keep great games alive (e.g.: Bethesda&#039;s Morrowind and Pirates of the Caribbean games).</description>
		<content:encoded><![CDATA[<p>Also factor in a notable resurgence in tiny independent studios making games-they-love for the PC, some of them highly acclaimed (The Witcher, Evochron, Lost Crown, King&#8217;s Bounty: The Legend, Plants Vs. Zombies, etc).  And in the last few years, the under-the-radar wave of new PC adventure games in the old-school point-n&#8217;-click mode.  The PC is showing that an open platform + a loyal niche fan-base still offers an attractive and profitable option for a small developer.  The final factor in the survival of PC gaming is the way that the fans band together to fix up older games, spending years creating really serious code-delving patches and huge graphics mods to keep great games alive (e.g.: Bethesda&#8217;s Morrowind and Pirates of the Caribbean games).</p>
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