So you have lost your job in the City/Street

Just now tens of thousands of highly educated and commercially savvy people are losing their jobs in the financial sector and are looking for a job. (Some say they cannot be too clever because of the mess they got us all into). There are very few jobs going for them anywhere in the economy, everywhere is hurting. Except for gaming, which is booming.

So here are some little tips and hints to help them with their future careers.

  1. The game industry is about entertainment, it is a good idea to remember this as even some who work in the industry seem to have forgotten.
  2. Management ability and management structures are often little evolved from lemonade stands. You will be shocked when you see just how bad it can be. And how many people there are in organisations who are not needed.
  3. Marketing is mostly very poor, by rote with little innovation and excitement. They usually just burn through the budget.
  4. Development is incredibly inefficient. Every studio continually re-invents the wheel. Too much time is spent on technology and too little on creativity. It is as if the movie industry had to design and build new cameras for every movie they make.
  5. Big budget console games mostly lose money. It is the occasional hit that pays for the rest. Maybe 7 out of ten are losers.  And these days the budgets are not dissimilar to the movie industry.
  6. The big growth areas of iPhone, XNA/XLA, Flash etc are crowded because of low barriers to entry. This crowding can often lead to low quality and poor marketing. So it is obvious how to differentiate your offering.
  7. High street game retail is dying, do not go there. Unless what you are doing is online you will have a very bleak future.
  8. MMORPG games are all the fashion. The rate of failiure is even higher than for boxed console games. And to create one vaguely competetive game costs a lot more than making a Hollywood blockbuster.
  9. The industry is incredibly fickle and fashionable. Guitar games are all the rage this week. They weren’t two years ago and they won’t be in two year’s time. Which is fine till you remember that two years is about how long it takes to develop a mainstream game.
  10. No matter how good and clever and hard working you are piracy can just suddenly appear and wipe you out. This has happened many times and will happen many more times.
  11. The route to success is product quality and looking after your customers. This has been proven repeatedly yet most in the industry still ignore the lesson.
  12. Here are a big pile of really good industry resources. With these you should have no problem getting up to speed.

Don’t be put off. If anything be encouraged. If the industry is booming now, imagine how it would be with an influx of competent talent.

2 Comments


  1. “It is as if the movie industry had to design and build new cameras for every movie they make.”

    The game-movie analogy is not very useful when it comes to product development. Movies are two to three hour non-interactive experiences which have had techniques and processes honed for over 100 years and really don’t have that much in common with games. Sure, elements of the presentation are similar, but there is a lot more differences than similarities.

    If you want an analogy to use, big games are more like theme parks. They both provide huge interactive and explorable environments, and end up involving a lot of custom tech.

    That said, game development is inefficient. There are a lot of reasons for this – the amount of quality middleware in the market is small (its a tough business to make money in), not-invented-here syndrome, or just poor planning. Finally, writing reusable software components is just plain hard – people have been trying to figure out easier ways to do this for decades in all kinds of programming.

    I wouldn’t bet on a programmers and managers from the financial industry fixing product development, though. From what I’ve heard from friends in that industry, their development is just as inefficient and screwed up as games. The difference is the relative budgets for their software to revenues is pretty small.

    A final irony: half of the recruiting emails I get these days are from prop trading firms — even post-crash. They are heavily recruiting game programmers — why? Speed. The difference between their internal apps updating 10 times a second vs 60 times a second is a lot of money apparently, and the programmers who know how to do that kind of optimization tend to be in the game industry.


  2. Very good post – quite inspirational. I hope some of the right people read it!

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