<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Shawn Guse, software thief</title>
	<atom:link href="http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/</link>
	<description>A veteran's view on marketing games</description>
	<lastBuildDate>Sat, 07 Nov 2009 20:53:25 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Shawn Guse Sold Games</title>
		<link>http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/comment-page-1/#comment-6167</link>
		<dc:creator>Shawn Guse Sold Games</dc:creator>
		<pubDate>Wed, 14 Oct 2009 19:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=938#comment-6167</guid>
		<description>I know for a FACT that Shawn Guse SOLD games, he sold a TON pirated 360 video games and started selling them for $10 a piece and then raised his prices to $20 a piece. Yes 20 bucks for a burned copy of whatever game you wanted. He ran a modding operation out of his apartment in Federal way, and currently owns and runs the website: http://uexboxmods.com/ That is Shawn Guse&#039;s baby. He mods consoles then sells the games. How Do I know all this? Because I too modded gaming consoles ( judge me if you will) and he flagged my adds on CraigsList RELENTLESSLY. I had many customers that got riped off by him and he sold them all games. I NEVER sold games. 
These are the reasons Shawn Guse is in trouble, nut cuz he downloaded a simple game and played it. cuz he made a HUGE PROFIT off selling illegal copies of games.</description>
		<content:encoded><![CDATA[<p>I know for a FACT that Shawn Guse SOLD games, he sold a TON pirated 360 video games and started selling them for $10 a piece and then raised his prices to $20 a piece. Yes 20 bucks for a burned copy of whatever game you wanted. He ran a modding operation out of his apartment in Federal way, and currently owns and runs the website: <a href="http://uexboxmods.com/" rel="nofollow">http://uexboxmods.com/</a> That is Shawn Guse&#8217;s baby. He mods consoles then sells the games. How Do I know all this? Because I too modded gaming consoles ( judge me if you will) and he flagged my adds on CraigsList RELENTLESSLY. I had many customers that got riped off by him and he sold them all games. I NEVER sold games.<br />
These are the reasons Shawn Guse is in trouble, nut cuz he downloaded a simple game and played it. cuz he made a HUGE PROFIT off selling illegal copies of games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Averre</title>
		<link>http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/comment-page-1/#comment-5892</link>
		<dc:creator>Averre</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=938#comment-5892</guid>
		<description>Well, looking at the games you listed i assume that you were working at Codemasters at the time when this company fell prey to rampant piracy, yes?

Well then, let&#039;s talk about Codemasters, shall we? and if not..let&#039;s talk about them anyways.

During the NES reign Codemasters started making and selling the rights to their games for a company called Camerica, this company had a penchant for bypassing the lock-out chip on the NES and releasing unlicensed NES games. The Dizzy series of games released for the NES? unlicensed. Naughty, naughty.

You see, Codemasters wanted in the market that was the NES but they didn&#039;t feel like working within the system or paying Nintendo, instead they went behind the back of Nintendo and started releasing games for the NES without Nintendo&#039;s permission to do so...even after Camerica shut down.

Does your heart bleed for the Japanese developers your sterling and oh-so-abused-by-the-nasty-pirates company you worked for stole from?

So Brucie, do tell, what would you call a developer who would do this sort of thing?

Maybe this isn&#039;t enough for you, perhaps you need more proof of Codemasters shady ways of selling a product, well that&#039;s not a problem because there&#039;s more where that came from.

Codemasters would review their own games then pan it off as a quote from anothner source, the game Fruit Machine Simulator has a quote saying &quot;This game is absolutely brilliant!&quot;..that quote was from David and Richard Darling, the founders of Codemasters.


Next time you decide to point the finger,Brucie it would be wise to brush up on the company history that you were trying to defend..it&#039;ll prevent you from looking like an ignorant prick.

Actually i take that back, i don&#039;t think anything can prevent you from looking like an ignorant prick save for maybe God or a large bag.

I expect this comment to be deleted and never seen by the community that has the expertise to see through your bullshit. Lay-off&#039;s, dismissal&#039;s and walk-out&#039;s in a development house are as common as mud and you know it.

Codemasters, Tengen, Camerica, Active Enterprises, American Game Cartridges Inc, American Video Entertainment, Caltron, Color Dreams, Home Entertainment Suppliers, Odyssey Software, S.E.I. and finally Wisdom Tree all have one thing in common...they were development houses that didn&#039;t pay a single cent to Nintendo..and Tengen? that was a subsidary of Atari.

Time to get off your soap-box now, spanky...oh, and leave yourself-righteousness at the door next time, k?</description>
		<content:encoded><![CDATA[<p>Well, looking at the games you listed i assume that you were working at Codemasters at the time when this company fell prey to rampant piracy, yes?</p>
<p>Well then, let&#8217;s talk about Codemasters, shall we? and if not..let&#8217;s talk about them anyways.</p>
<p>During the NES reign Codemasters started making and selling the rights to their games for a company called Camerica, this company had a penchant for bypassing the lock-out chip on the NES and releasing unlicensed NES games. The Dizzy series of games released for the NES? unlicensed. Naughty, naughty.</p>
<p>You see, Codemasters wanted in the market that was the NES but they didn&#8217;t feel like working within the system or paying Nintendo, instead they went behind the back of Nintendo and started releasing games for the NES without Nintendo&#8217;s permission to do so&#8230;even after Camerica shut down.</p>
<p>Does your heart bleed for the Japanese developers your sterling and oh-so-abused-by-the-nasty-pirates company you worked for stole from?</p>
<p>So Brucie, do tell, what would you call a developer who would do this sort of thing?</p>
<p>Maybe this isn&#8217;t enough for you, perhaps you need more proof of Codemasters shady ways of selling a product, well that&#8217;s not a problem because there&#8217;s more where that came from.</p>
<p>Codemasters would review their own games then pan it off as a quote from anothner source, the game Fruit Machine Simulator has a quote saying &#8220;This game is absolutely brilliant!&#8221;..that quote was from David and Richard Darling, the founders of Codemasters.</p>
<p>Next time you decide to point the finger,Brucie it would be wise to brush up on the company history that you were trying to defend..it&#8217;ll prevent you from looking like an ignorant prick.</p>
<p>Actually i take that back, i don&#8217;t think anything can prevent you from looking like an ignorant prick save for maybe God or a large bag.</p>
<p>I expect this comment to be deleted and never seen by the community that has the expertise to see through your bullshit. Lay-off&#8217;s, dismissal&#8217;s and walk-out&#8217;s in a development house are as common as mud and you know it.</p>
<p>Codemasters, Tengen, Camerica, Active Enterprises, American Game Cartridges Inc, American Video Entertainment, Caltron, Color Dreams, Home Entertainment Suppliers, Odyssey Software, S.E.I. and finally Wisdom Tree all have one thing in common&#8230;they were development houses that didn&#8217;t pay a single cent to Nintendo..and Tengen? that was a subsidary of Atari.</p>
<p>Time to get off your soap-box now, spanky&#8230;oh, and leave yourself-righteousness at the door next time, k?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/comment-page-1/#comment-5328</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Thu, 20 Aug 2009 06:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=938#comment-5328</guid>
		<description>Josh,

This is the article you ought to read: http://www.bruceongames.com/2008/04/23/game-piracy/</description>
		<content:encoded><![CDATA[<p>Josh,</p>
<p>This is the article you ought to read: <a href="http://www.bruceongames.com/2008/04/23/game-piracy/" rel="nofollow">http://www.bruceongames.com/2008/04/23/game-piracy/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/comment-page-1/#comment-5326</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 20 Aug 2009 05:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=938#comment-5326</guid>
		<description>Who says those people would have bought the game had it not been pirated?  Check out this article: 

http://www.tweakguides.com/Piracy_3.html</description>
		<content:encoded><![CDATA[<p>Who says those people would have bought the game had it not been pirated?  Check out this article: </p>
<p><a href="http://www.tweakguides.com/Piracy_3.html" rel="nofollow">http://www.tweakguides.com/Piracy_3.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/comment-page-1/#comment-5322</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Wed, 19 Aug 2009 19:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=938#comment-5322</guid>
		<description>Josh, of course piracy costs jobs.
If people don&#039;t pay for the game where are the wages going to come from?
And piracy on the original Playstation was massive. The pirates were even selling them door to door. Sales collapsed.</description>
		<content:encoded><![CDATA[<p>Josh, of course piracy costs jobs.<br />
If people don&#8217;t pay for the game where are the wages going to come from?<br />
And piracy on the original Playstation was massive. The pirates were even selling them door to door. Sales collapsed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/comment-page-1/#comment-5321</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Wed, 19 Aug 2009 19:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=938#comment-5321</guid>
		<description>Piracy itself doesn&#039;t cost anyone their jobs, Bruce.  Especially not the minimal piracy of original Playstation games.  Piracy is an epidemic affecting people of all types, they&#039;re not all &quot;total scum&quot;.  I can understand your anger for the people who copy the games and distribute them, but most of the people who download them are very young kids.</description>
		<content:encoded><![CDATA[<p>Piracy itself doesn&#8217;t cost anyone their jobs, Bruce.  Especially not the minimal piracy of original Playstation games.  Piracy is an epidemic affecting people of all types, they&#8217;re not all &#8220;total scum&#8221;.  I can understand your anger for the people who copy the games and distribute them, but most of the people who download them are very young kids.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/comment-page-1/#comment-5306</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Tue, 18 Aug 2009 14:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=938#comment-5306</guid>
		<description>Josh if you call me names then I would like to point out that you are pretty ignorant and need some education.
1) Shawn Guse never had to pay that fine. It was all a deal were he pleaded guilty and they will only collect if he does it again.
2) Piracy has cost lots of people in lots of companies their jobs. And all those companies weren&#039;t badly run. And those people often had families and mortgages to support.

Anyone who copies a game instead of paying for it is total scum.</description>
		<content:encoded><![CDATA[<p>Josh if you call me names then I would like to point out that you are pretty ignorant and need some education.<br />
1) Shawn Guse never had to pay that fine. It was all a deal were he pleaded guilty and they will only collect if he does it again.<br />
2) Piracy has cost lots of people in lots of companies their jobs. And all those companies weren&#8217;t badly run. And those people often had families and mortgages to support.</p>
<p>Anyone who copies a game instead of paying for it is total scum.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/comment-page-1/#comment-5305</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 18 Aug 2009 13:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=938#comment-5305</guid>
		<description>Wow, you&#039;re a righteous dick.  Don&#039;t you think $100,000 is a strict enough punishment for him?  He probably had to file for bankruptcy.

About the 60 people who lost their jobs at your workplace- that&#039;s a result of poor management.  Sounds like upper-management gambled with the lives of employees while not anticipating that the game might not sell millions of copies.</description>
		<content:encoded><![CDATA[<p>Wow, you&#8217;re a righteous dick.  Don&#8217;t you think $100,000 is a strict enough punishment for him?  He probably had to file for bankruptcy.</p>
<p>About the 60 people who lost their jobs at your workplace- that&#8217;s a result of poor management.  Sounds like upper-management gambled with the lives of employees while not anticipating that the game might not sell millions of copies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rckt42</title>
		<link>http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/comment-page-1/#comment-3983</link>
		<dc:creator>rckt42</dc:creator>
		<pubDate>Mon, 29 Dec 2008 20:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=938#comment-3983</guid>
		<description>Whoa, I&#039;m happy I dropped your blog. I got from a link here from google, and saw that you even went to the trouble of making this (libel?) post the first item in your sitemap.

What a mean spirited thing to do. He paid the price. He got what he deserved (well, that&#039;s debatable). I see that&#039;s not enough for you. You probably wanted justice to hang him. After waterboarding him. For months.

Go on with your black and white vision of video gaming. Just be careful it doesn&#039;t cause you an ulcer. And happy new year, if that&#039;s even possible for you.</description>
		<content:encoded><![CDATA[<p>Whoa, I&#8217;m happy I dropped your blog. I got from a link here from google, and saw that you even went to the trouble of making this (libel?) post the first item in your sitemap.</p>
<p>What a mean spirited thing to do. He paid the price. He got what he deserved (well, that&#8217;s debatable). I see that&#8217;s not enough for you. You probably wanted justice to hang him. After waterboarding him. For months.</p>
<p>Go on with your black and white vision of video gaming. Just be careful it doesn&#8217;t cause you an ulcer. And happy new year, if that&#8217;s even possible for you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JB</title>
		<link>http://www.bruceongames.com/2008/09/25/shawn-guse-software-thief/comment-page-1/#comment-3763</link>
		<dc:creator>JB</dc:creator>
		<pubDate>Mon, 24 Nov 2008 13:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=938#comment-3763</guid>
		<description>Piracy is... well piracy and in no way &#039;theft&#039;.  Theft involves physically taking something from the owner and therefore depriving them of it.  Regardless of what those awful MPAA adverts say, piracy is *not* theft.  Please learn the distinction and stop misrepresenting this poor guy, as others have said you&#039;re in real danger or libel.

Actually I think you owe him an apology - he asked you (quite politely - &#039;please&#039;, &#039;if you would be so kind&#039;) to redact his name and you not only refused but published another scathing attack on him.  Is not the justice of the law and a $100,000 loss on his part enough punishment or would you like to organize a lynch mob to burn down his house too?  This guy is obviously traumatized and upset enough, I really do think you should leave off.

As for your colleges loosing their jobs as a direct result of piracy - that&#039;s simply a (poor) assumption made on your part, I&#039;d love too see some proof.  Studies have shown that piracy has a small impact on the final number of sales of a project.

The problems at the publisher you were working with were almost certainly caused by a poor strategy, lack of planning or indeed expected by the management.  There is always a dip in profitability between console generations - it&#039;s a part of the generation cycle and a well known part of our industry (yes, I&#039;m a game developer).  As a veteran in marketing you should know this.

It&#039;s thought that people put off purchasing games as they save up to buy their next console.  Games also tend to be discounted towards the end of a console lifespan and also have to compete with a (healthy) second hand market.

Having said all that the end of life of the PS1 (specifically) was actually pretty healthy.  Publishers actually wanted titles that were cross platform with the PS1 and the newer consoles as there was such a strong PS1 market still.  Perhaps because the installed user base was so high.

It&#039;s sad when people lose their jobs - in this industry it&#039;s happened to me enough times with whole studios closing and all the staff having to relocate.  You lose friends and have to move families and it sucks.  However I&#039;ve never heard anyone misguided enough to blame it on piracy.

I grew up playing video games and copying them for my friends in the playground - as did nearly every other developer I&#039;ve spoken with.  I honestly don&#039;t believe that the games industry would be where it is today without piracy.</description>
		<content:encoded><![CDATA[<p>Piracy is&#8230; well piracy and in no way &#8216;theft&#8217;.  Theft involves physically taking something from the owner and therefore depriving them of it.  Regardless of what those awful MPAA adverts say, piracy is *not* theft.  Please learn the distinction and stop misrepresenting this poor guy, as others have said you&#8217;re in real danger or libel.</p>
<p>Actually I think you owe him an apology &#8211; he asked you (quite politely &#8211; &#8216;please&#8217;, &#8216;if you would be so kind&#8217;) to redact his name and you not only refused but published another scathing attack on him.  Is not the justice of the law and a $100,000 loss on his part enough punishment or would you like to organize a lynch mob to burn down his house too?  This guy is obviously traumatized and upset enough, I really do think you should leave off.</p>
<p>As for your colleges loosing their jobs as a direct result of piracy &#8211; that&#8217;s simply a (poor) assumption made on your part, I&#8217;d love too see some proof.  Studies have shown that piracy has a small impact on the final number of sales of a project.</p>
<p>The problems at the publisher you were working with were almost certainly caused by a poor strategy, lack of planning or indeed expected by the management.  There is always a dip in profitability between console generations &#8211; it&#8217;s a part of the generation cycle and a well known part of our industry (yes, I&#8217;m a game developer).  As a veteran in marketing you should know this.</p>
<p>It&#8217;s thought that people put off purchasing games as they save up to buy their next console.  Games also tend to be discounted towards the end of a console lifespan and also have to compete with a (healthy) second hand market.</p>
<p>Having said all that the end of life of the PS1 (specifically) was actually pretty healthy.  Publishers actually wanted titles that were cross platform with the PS1 and the newer consoles as there was such a strong PS1 market still.  Perhaps because the installed user base was so high.</p>
<p>It&#8217;s sad when people lose their jobs &#8211; in this industry it&#8217;s happened to me enough times with whole studios closing and all the staff having to relocate.  You lose friends and have to move families and it sucks.  However I&#8217;ve never heard anyone misguided enough to blame it on piracy.</p>
<p>I grew up playing video games and copying them for my friends in the playground &#8211; as did nearly every other developer I&#8217;ve spoken with.  I honestly don&#8217;t believe that the games industry would be where it is today without piracy.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
