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	<title>Comments on: Credit where credit&#8217;s due</title>
	<atom:link href="http://www.bruceongames.com/2008/08/27/credit-where-credits-due/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2008/08/27/credit-where-credits-due/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: woodins</title>
		<link>http://www.bruceongames.com/2008/08/27/credit-where-credits-due/comment-page-1/#comment-3144</link>
		<dc:creator>woodins</dc:creator>
		<pubDate>Thu, 28 Aug 2008 22:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=814#comment-3144</guid>
		<description>Like it principle Bruce, although there are flaws with your opinions. Ever played a Metal Gear Game? After the drawn out, confused cut-scenes, you then have to sit through the ending credits of all those involved (programmers, artists, mistresses etc.) in order to sample the &quot;sixth sense&quot; style twist to the ending. You know how long that takes? God I would hate for that to take off lol.</description>
		<content:encoded><![CDATA[<p>Like it principle Bruce, although there are flaws with your opinions. Ever played a Metal Gear Game? After the drawn out, confused cut-scenes, you then have to sit through the ending credits of all those involved (programmers, artists, mistresses etc.) in order to sample the &#8220;sixth sense&#8221; style twist to the ending. You know how long that takes? God I would hate for that to take off lol.</p>
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		<title>By: BC</title>
		<link>http://www.bruceongames.com/2008/08/27/credit-where-credits-due/comment-page-1/#comment-3133</link>
		<dc:creator>BC</dc:creator>
		<pubDate>Wed, 27 Aug 2008 06:35:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=814#comment-3133</guid>
		<description>The IDGA do have a standard of how to deal with credits. Quite a few people follow it, or some have their own that are equal or better. 

This has annoyed a lot of people in industry, and many developers will keep in mind the companies that are bad with credits when they consider them for employment. This should be enough to get credits back in line, just like the improvements in QoL now developers care more about that, but it could do with more backing and information from organisations like the IGDA. 


In other news, Blast Entertainment, publisher of supermarket fillers don&#039;t allow in-game credits any more. I think this is terrible because they tend to be the only credits people read. I&#039;ve also seen at least one of their games where they forgot to add the development team to the manual credits but left the credits of their senior management and the testers. 

This is stupid because they kinds of people who makes games for companies like this tend to be new to the industry and trying to get some experience under their belt. If you&#039;re not going to get credit (and probably not paid much) then there is little point in working on these games.</description>
		<content:encoded><![CDATA[<p>The IDGA do have a standard of how to deal with credits. Quite a few people follow it, or some have their own that are equal or better. </p>
<p>This has annoyed a lot of people in industry, and many developers will keep in mind the companies that are bad with credits when they consider them for employment. This should be enough to get credits back in line, just like the improvements in QoL now developers care more about that, but it could do with more backing and information from organisations like the IGDA. </p>
<p>In other news, Blast Entertainment, publisher of supermarket fillers don&#8217;t allow in-game credits any more. I think this is terrible because they tend to be the only credits people read. I&#8217;ve also seen at least one of their games where they forgot to add the development team to the manual credits but left the credits of their senior management and the testers. </p>
<p>This is stupid because they kinds of people who makes games for companies like this tend to be new to the industry and trying to get some experience under their belt. If you&#8217;re not going to get credit (and probably not paid much) then there is little point in working on these games.</p>
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