<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Making gold in China</title>
	<atom:link href="http://www.bruceongames.com/2008/08/25/making-gold-in-china/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2008/08/25/making-gold-in-china/</link>
	<description>A veteran's view on marketing games</description>
	<lastBuildDate>Fri, 23 Sep 2011 19:01:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Daniel Primed</title>
		<link>http://www.bruceongames.com/2008/08/25/making-gold-in-china/comment-page-1/#comment-3152</link>
		<dc:creator>Daniel Primed</dc:creator>
		<pubDate>Sun, 31 Aug 2008 07:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=796#comment-3152</guid>
		<description>Interesting read, reminds me of this article I read in the New York Times of how the process of &#039;Gold Farming&#039; is done, it&#039;s systematic implications and backlash. I am over in ShangHai at the moment and yes it does seem that MMOs are very popular over here, as expected.</description>
		<content:encoded><![CDATA[<p>Interesting read, reminds me of this article I read in the New York Times of how the process of &#8216;Gold Farming&#8217; is done, it&#8217;s systematic implications and backlash. I am over in ShangHai at the moment and yes it does seem that MMOs are very popular over here, as expected.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard Heeks</title>
		<link>http://www.bruceongames.com/2008/08/25/making-gold-in-china/comment-page-1/#comment-3128</link>
		<dc:creator>Richard Heeks</dc:creator>
		<pubDate>Mon, 25 Aug 2008 13:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=796#comment-3128</guid>
		<description>The losses for Western game firms of fighting rather than embracing gold farming could be even bigger.  The (say) US$1bn is what happens when gold trading is against the rules (and hence demand is suppressed). 

When Sony legalised real-money trading on a couple of their Everquest II servers, the amount being spent by players was more than five times what players spend when game companies do not permit trading.  So that US$1bn could easily be US$5bn.

Of course Asian game companies spotted this some while back; hence making the &quot;free-play, item-pay&quot; approach their main model.</description>
		<content:encoded><![CDATA[<p>The losses for Western game firms of fighting rather than embracing gold farming could be even bigger.  The (say) US$1bn is what happens when gold trading is against the rules (and hence demand is suppressed). </p>
<p>When Sony legalised real-money trading on a couple of their Everquest II servers, the amount being spent by players was more than five times what players spend when game companies do not permit trading.  So that US$1bn could easily be US$5bn.</p>
<p>Of course Asian game companies spotted this some while back; hence making the &#8220;free-play, item-pay&#8221; approach their main model.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sulka Haro</title>
		<link>http://www.bruceongames.com/2008/08/25/making-gold-in-china/comment-page-1/#comment-3126</link>
		<dc:creator>Sulka Haro</dc:creator>
		<pubDate>Mon, 25 Aug 2008 10:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=796#comment-3126</guid>
		<description>Excellent post! I started to comment here, and then bumped to Ben Zeigler&#039;s post at Double Buffered talking about subs which seemed to say the complete opposite, which made the comment evolve into something that was best blogged. :)

http://www.sulka.net/index.php?itemid=446</description>
		<content:encoded><![CDATA[<p>Excellent post! I started to comment here, and then bumped to Ben Zeigler&#8217;s post at Double Buffered talking about subs which seemed to say the complete opposite, which made the comment evolve into something that was best blogged. <img src='http://www.bruceongames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.sulka.net/index.php?itemid=446" rel="nofollow">http://www.sulka.net/index.php?itemid=446</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>

