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	<title>Comments on: Will Korea dominate home gaming?</title>
	<atom:link href="http://www.bruceongames.com/2008/07/07/will-korean-hardware-dominate-home-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2008/07/07/will-korean-hardware-dominate-home-gaming/</link>
	<description>A veteran's view on marketing games</description>
	<lastBuildDate>Fri, 23 Sep 2011 19:01:38 +0000</lastBuildDate>
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		<title>By: Dudley</title>
		<link>http://www.bruceongames.com/2008/07/07/will-korean-hardware-dominate-home-gaming/comment-page-1/#comment-2730</link>
		<dc:creator>Dudley</dc:creator>
		<pubDate>Wed, 09 Jul 2008 08:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=603#comment-2730</guid>
		<description>Short version, not with current internet bandwidth you don&#039;t.  There&#039;s a reason graphics cards have bandwidth in the many GB/S range.  Speed of response is more critical then you imagine there, not only drivers and shooters, but any sports game, any platform game, any RTS game...  you&#039;re pretty much left with the casual games again.

You also have the problem that if all the processing is taking place on the server, that requires massive, MASSIVE power in said servers (including custom gfx cards and all that entails).  You&#039;d effectively need a £500 PC min for everyone online.

I just did some very brief calculations.  To keep a TrueHD game going at the rate you describe (given there&#039;s not time or spare CPU for compression of images) you need an internet bandwidth of about 469MB/sec or as they sell them in the UK, just under 3800Mbits/sec.  So about what...25 times Virgin&#039;s best claimed? And how often you Virgin users get 20mbit constantly off 1 connection to Korea?  And that&#039;s without latency issues, a 1 second ping to Korea would actually be good. As you note, not suitable for any action game.

One day maybe, now? You&#039;d be better building PS1 level hardware into that TV (which is pretty much £0 now) and selling games the way they do in the PS3/PSP store for download onto SD Cards.</description>
		<content:encoded><![CDATA[<p>Short version, not with current internet bandwidth you don&#8217;t.  There&#8217;s a reason graphics cards have bandwidth in the many GB/S range.  Speed of response is more critical then you imagine there, not only drivers and shooters, but any sports game, any platform game, any RTS game&#8230;  you&#8217;re pretty much left with the casual games again.</p>
<p>You also have the problem that if all the processing is taking place on the server, that requires massive, MASSIVE power in said servers (including custom gfx cards and all that entails).  You&#8217;d effectively need a £500 PC min for everyone online.</p>
<p>I just did some very brief calculations.  To keep a TrueHD game going at the rate you describe (given there&#8217;s not time or spare CPU for compression of images) you need an internet bandwidth of about 469MB/sec or as they sell them in the UK, just under 3800Mbits/sec.  So about what&#8230;25 times Virgin&#8217;s best claimed? And how often you Virgin users get 20mbit constantly off 1 connection to Korea?  And that&#8217;s without latency issues, a 1 second ping to Korea would actually be good. As you note, not suitable for any action game.</p>
<p>One day maybe, now? You&#8217;d be better building PS1 level hardware into that TV (which is pretty much £0 now) and selling games the way they do in the PS3/PSP store for download onto SD Cards.</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2008/07/07/will-korean-hardware-dominate-home-gaming/comment-page-1/#comment-2725</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Tue, 08 Jul 2008 14:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=603#comment-2725</guid>
		<description>Dudley, it is my (perhaps wrong) understanding that if a screen is mapped in memory you can send whatever you want to each individual pixel. Exactly as a console does. So the only drawback with browser games is speed of response which only matters with shooters, driving games and anything else that works at reflex speed.</description>
		<content:encoded><![CDATA[<p>Dudley, it is my (perhaps wrong) understanding that if a screen is mapped in memory you can send whatever you want to each individual pixel. Exactly as a console does. So the only drawback with browser games is speed of response which only matters with shooters, driving games and anything else that works at reflex speed.</p>
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		<title>By: Dudley</title>
		<link>http://www.bruceongames.com/2008/07/07/will-korean-hardware-dominate-home-gaming/comment-page-1/#comment-2724</link>
		<dc:creator>Dudley</dc:creator>
		<pubDate>Tue, 08 Jul 2008 13:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=603#comment-2724</guid>
		<description>&quot;But the biggest advantage of server based browser games is that they require only minimal hardware in the home.&quot;

This is the bit where you&#039;re wrong, the game has to still &quot;run&quot; on the hardware in the home, even with browser games.  Unless said hardware is the level of the other consoles, the games will be worse looking (compare any browser game to Crysis sometime).

Certainly this is a valid and superb idea for &quot;casual&quot; stuff, nearly solving the problem of chucking 50gb of Metal Gear Solid 4 down the internet every session, but it won&#039;t work for &quot;grown up games&quot; any decade soon.</description>
		<content:encoded><![CDATA[<p>&#8220;But the biggest advantage of server based browser games is that they require only minimal hardware in the home.&#8221;</p>
<p>This is the bit where you&#8217;re wrong, the game has to still &#8220;run&#8221; on the hardware in the home, even with browser games.  Unless said hardware is the level of the other consoles, the games will be worse looking (compare any browser game to Crysis sometime).</p>
<p>Certainly this is a valid and superb idea for &#8220;casual&#8221; stuff, nearly solving the problem of chucking 50gb of Metal Gear Solid 4 down the internet every session, but it won&#8217;t work for &#8220;grown up games&#8221; any decade soon.</p>
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		<title>By: Evan</title>
		<link>http://www.bruceongames.com/2008/07/07/will-korean-hardware-dominate-home-gaming/comment-page-1/#comment-2719</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Mon, 07 Jul 2008 12:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=603#comment-2719</guid>
		<description>Bruce, it seems that server-based gaming is the wave of the future.  And Microsoft, as a software company, is probably better positioned for that evolution than a consumer electronics company like Sony.  

Sony is a terrific hardware manufacturer, but consumer hardware will become more commoditized in the server-based world.  The trick will be to form smart alliances with the network infrastructure players and then crank out lots of value-added software and services.  This is an activity with which Microsoft has plenty of experience.

Of course, there is nothing to stop Sony or others from also being aggressive and innovative in this arena.  But, ironically, Sony&#039;s love of its own consumer hardware innovation could slow it down a bit.  It is going to be fun to see how this unfolds.</description>
		<content:encoded><![CDATA[<p>Bruce, it seems that server-based gaming is the wave of the future.  And Microsoft, as a software company, is probably better positioned for that evolution than a consumer electronics company like Sony.  </p>
<p>Sony is a terrific hardware manufacturer, but consumer hardware will become more commoditized in the server-based world.  The trick will be to form smart alliances with the network infrastructure players and then crank out lots of value-added software and services.  This is an activity with which Microsoft has plenty of experience.</p>
<p>Of course, there is nothing to stop Sony or others from also being aggressive and innovative in this arena.  But, ironically, Sony&#8217;s love of its own consumer hardware innovation could slow it down a bit.  It is going to be fun to see how this unfolds.</p>
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