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	<title>Comments on: How I ended up in the games industry</title>
	<atom:link href="http://www.bruceongames.com/2008/05/14/how-i-ended-up-in-the-games-industry/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2008/05/14/how-i-ended-up-in-the-games-industry/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: Groove Vandal</title>
		<link>http://www.bruceongames.com/2008/05/14/how-i-ended-up-in-the-games-industry/comment-page-1/#comment-2236</link>
		<dc:creator>Groove Vandal</dc:creator>
		<pubDate>Thu, 15 May 2008 17:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=525#comment-2236</guid>
		<description>Surely you must have expected that they would no longer require your services after your rebellion?

I admire the fact that you put the welfare and happiness of your staff over the success of the business and your employment prospects though.</description>
		<content:encoded><![CDATA[<p>Surely you must have expected that they would no longer require your services after your rebellion?</p>
<p>I admire the fact that you put the welfare and happiness of your staff over the success of the business and your employment prospects though.</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2008/05/14/how-i-ended-up-in-the-games-industry/comment-page-1/#comment-2225</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Wed, 14 May 2008 13:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=525#comment-2225</guid>
		<description>I didn&#039;t mess up anyone&#039;s business.
After the price increases we were still selling more than the business plan. And my boss had told me repeatedly how important that plan was.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t mess up anyone&#8217;s business.<br />
After the price increases we were still selling more than the business plan. And my boss had told me repeatedly how important that plan was.</p>
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		<title>By: Garner</title>
		<link>http://www.bruceongames.com/2008/05/14/how-i-ended-up-in-the-games-industry/comment-page-1/#comment-2224</link>
		<dc:creator>Garner</dc:creator>
		<pubDate>Wed, 14 May 2008 12:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=525#comment-2224</guid>
		<description>How did you manage to negotiate a severance package for deliberately messing up somebody&#039;s business?</description>
		<content:encoded><![CDATA[<p>How did you manage to negotiate a severance package for deliberately messing up somebody&#8217;s business?</p>
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		<title>By: Gary</title>
		<link>http://www.bruceongames.com/2008/05/14/how-i-ended-up-in-the-games-industry/comment-page-1/#comment-2221</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Wed, 14 May 2008 08:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=525#comment-2221</guid>
		<description>So, you are saying that if it hadn&#039;t been for you then Ian H. wouldn&#039;t have gotten into the video-games business and therefore Psygnosis wouldn&#039;t have existed (and the evolution of the early Playstation, for that matter)?

A nice legacy - Cool!</description>
		<content:encoded><![CDATA[<p>So, you are saying that if it hadn&#8217;t been for you then Ian H. wouldn&#8217;t have gotten into the video-games business and therefore Psygnosis wouldn&#8217;t have existed (and the evolution of the early Playstation, for that matter)?</p>
<p>A nice legacy &#8211; Cool!</p>
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