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	<title>Comments on: Eight news stories 1.5</title>
	<atom:link href="http://www.bruceongames.com/2008/05/01/eight-news-stories-15/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2008/05/01/eight-news-stories-15/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: David A.</title>
		<link>http://www.bruceongames.com/2008/05/01/eight-news-stories-15/comment-page-1/#comment-2105</link>
		<dc:creator>David A.</dc:creator>
		<pubDate>Fri, 02 May 2008 11:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=495#comment-2105</guid>
		<description>I think the exceptionally high system requirements of Crysis were the main factor in that game being pirated more than others.

Many pirates just wanted to see if it would run on their machine, and at what settings. 

The ratio of pirated/legal copies of Crysis was skewed by this extra curiosity factor. Not that that makes it okay, but I think the number of lost sales is even lower than usual in this case.</description>
		<content:encoded><![CDATA[<p>I think the exceptionally high system requirements of Crysis were the main factor in that game being pirated more than others.</p>
<p>Many pirates just wanted to see if it would run on their machine, and at what settings. </p>
<p>The ratio of pirated/legal copies of Crysis was skewed by this extra curiosity factor. Not that that makes it okay, but I think the number of lost sales is even lower than usual in this case.</p>
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		<title>By: Andrew Armstrong</title>
		<link>http://www.bruceongames.com/2008/05/01/eight-news-stories-15/comment-page-1/#comment-2094</link>
		<dc:creator>Andrew Armstrong</dc:creator>
		<pubDate>Thu, 01 May 2008 16:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=495#comment-2094</guid>
		<description>Crysis was a nice tech demo, but there is a reason it&#039;s not won any real &quot;Game of the Year&quot; awards. I tried the demo, man, I couldn&#039;t stand playing it. So predicable, Far Cry 2.0, and got boring...urg.

In any case, if they do make games for consoles too, at least they&#039;ll have to bring the specs *down*. Not many people have DX10 cards, but that was the major selling point of the game - its immense, &quot;Needs vista&quot; graphics.

I don&#039;t know if their piracy situation is better/worse then any other PC developer. It&#039;s terribly hard to tell, but I welcome cross-platformness. Valve did it really well, EA are trying too. It&#039;s partially limiting, but can bring out some good really developments.</description>
		<content:encoded><![CDATA[<p>Crysis was a nice tech demo, but there is a reason it&#8217;s not won any real &#8220;Game of the Year&#8221; awards. I tried the demo, man, I couldn&#8217;t stand playing it. So predicable, Far Cry 2.0, and got boring&#8230;urg.</p>
<p>In any case, if they do make games for consoles too, at least they&#8217;ll have to bring the specs *down*. Not many people have DX10 cards, but that was the major selling point of the game &#8211; its immense, &#8220;Needs vista&#8221; graphics.</p>
<p>I don&#8217;t know if their piracy situation is better/worse then any other PC developer. It&#8217;s terribly hard to tell, but I welcome cross-platformness. Valve did it really well, EA are trying too. It&#8217;s partially limiting, but can bring out some good really developments.</p>
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		<title>By: rkt42</title>
		<link>http://www.bruceongames.com/2008/05/01/eight-news-stories-15/comment-page-1/#comment-2088</link>
		<dc:creator>rkt42</dc:creator>
		<pubDate>Thu, 01 May 2008 14:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=495#comment-2088</guid>
		<description>Crysis: I don&#039;t know about the pirates, but I certainly don&#039;t believe it. Crysis was a bad game with really high hardware requisites, and despite that, they sold more than a million. They have no reason to complain. I call BS.

Of course, Bruce, for you everything is piracy&#039;s fault, so you won&#039;t believe me either.</description>
		<content:encoded><![CDATA[<p>Crysis: I don&#8217;t know about the pirates, but I certainly don&#8217;t believe it. Crysis was a bad game with really high hardware requisites, and despite that, they sold more than a million. They have no reason to complain. I call BS.</p>
<p>Of course, Bruce, for you everything is piracy&#8217;s fault, so you won&#8217;t believe me either.</p>
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		<title>By: jerry</title>
		<link>http://www.bruceongames.com/2008/05/01/eight-news-stories-15/comment-page-1/#comment-2087</link>
		<dc:creator>jerry</dc:creator>
		<pubDate>Thu, 01 May 2008 13:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=495#comment-2087</guid>
		<description>Piracy is bad. No argument.

Yes, I think nearly everyone agrees with this. However, blaming poor sales on piracy isn&#039;t fooling anyone. Good games sell, disappointing games sell disappointingly.</description>
		<content:encoded><![CDATA[<p>Piracy is bad. No argument.</p>
<p>Yes, I think nearly everyone agrees with this. However, blaming poor sales on piracy isn&#8217;t fooling anyone. Good games sell, disappointing games sell disappointingly.</p>
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		<title>By: Dudley</title>
		<link>http://www.bruceongames.com/2008/05/01/eight-news-stories-15/comment-page-1/#comment-2085</link>
		<dc:creator>Dudley</dc:creator>
		<pubDate>Thu, 01 May 2008 12:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=495#comment-2085</guid>
		<description>I&#039;m pretty certain the fact that Crysis runs properly on virtually nothing, rather than say 20 million (or if by console they mean PS2, 100 million) consoles has a lot more to do with the success of that game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty certain the fact that Crysis runs properly on virtually nothing, rather than say 20 million (or if by console they mean PS2, 100 million) consoles has a lot more to do with the success of that game.</p>
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		<title>By: BC</title>
		<link>http://www.bruceongames.com/2008/05/01/eight-news-stories-15/comment-page-1/#comment-2076</link>
		<dc:creator>BC</dc:creator>
		<pubDate>Thu, 01 May 2008 08:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/?p=495#comment-2076</guid>
		<description>&quot;Although many have voiced concerns over the level of piracy in the PC games market, analysts - including Wedbush Morgan&#039;s Michael Pachter - have suggested that the sales of Crysis were also impacted by the high system requirements needed to run the game with graphical settings set to a high level.&quot;

Piracy is bad. No argument. 

However, Crysis was marketed at a tiny fraction of the PC gaming market by having it only work on a handful of newest systems. Even if you had top-of-the-range at the time, you still couldn&#039;t get max graphical settings working.

Also, they went with the standard box distribution model narrowing their market again. I&#039;d presume that a lot of people interested in playing a game like Crysis on the PC will have something like Steam. Using this would allow them to cut down on piracy, while also making impulse buys more likely (although, this is probably more to do with the publisher who will never use Steam and would make their own version first). 

It should also be pointed out that a lot of the copies they shifted came free with the graphics card that the public needed to buy just to get the game to work decently.


Again, Piracy is bad. No argument. 

I like this blog because it&#039;s full of common sense and interesting news. Especially how games are portrayed in the media. Then I catch something as ironic as how you attack piracy in such an unbalanced way only posting or pointing out the parts that prove your point. It stands out against the rest of the blog that is usually pretty well balanced. A balanced post would probably help get your point across to us better than keep hitting this point as a tabloid would.  

Piracy is killing the industry. But spending a fortune on a game for a handful of people and limiting its distribution doesn&#039;t help either.</description>
		<content:encoded><![CDATA[<p>&#8220;Although many have voiced concerns over the level of piracy in the PC games market, analysts &#8211; including Wedbush Morgan&#8217;s Michael Pachter &#8211; have suggested that the sales of Crysis were also impacted by the high system requirements needed to run the game with graphical settings set to a high level.&#8221;</p>
<p>Piracy is bad. No argument. </p>
<p>However, Crysis was marketed at a tiny fraction of the PC gaming market by having it only work on a handful of newest systems. Even if you had top-of-the-range at the time, you still couldn&#8217;t get max graphical settings working.</p>
<p>Also, they went with the standard box distribution model narrowing their market again. I&#8217;d presume that a lot of people interested in playing a game like Crysis on the PC will have something like Steam. Using this would allow them to cut down on piracy, while also making impulse buys more likely (although, this is probably more to do with the publisher who will never use Steam and would make their own version first). </p>
<p>It should also be pointed out that a lot of the copies they shifted came free with the graphics card that the public needed to buy just to get the game to work decently.</p>
<p>Again, Piracy is bad. No argument. </p>
<p>I like this blog because it&#8217;s full of common sense and interesting news. Especially how games are portrayed in the media. Then I catch something as ironic as how you attack piracy in such an unbalanced way only posting or pointing out the parts that prove your point. It stands out against the rest of the blog that is usually pretty well balanced. A balanced post would probably help get your point across to us better than keep hitting this point as a tabloid would.  </p>
<p>Piracy is killing the industry. But spending a fortune on a game for a handful of people and limiting its distribution doesn&#8217;t help either.</p>
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