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	<title>Comments on: Codemasters disasters #2 Dragon Empires</title>
	<atom:link href="http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: Stephen  Ryan</title>
		<link>http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/comment-page-1/#comment-3131</link>
		<dc:creator>Stephen  Ryan</dc:creator>
		<pubDate>Tue, 26 Aug 2008 11:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/#comment-3131</guid>
		<description>Bruce, It was all just unbridled passion at Codemasters. But in all the madness, i seem to remember a couple of guys getting very, very rich. In fact i understand that they are now in the top 20 richest in UK. As much as it hurts......... it can&#039;t have been all bad!</description>
		<content:encoded><![CDATA[<p>Bruce, It was all just unbridled passion at Codemasters. But in all the madness, i seem to remember a couple of guys getting very, very rich. In fact i understand that they are now in the top 20 richest in UK. As much as it hurts&#8230;&#8230;&#8230; it can&#8217;t have been all bad!</p>
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		<title>By: Calistas</title>
		<link>http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/comment-page-1/#comment-2709</link>
		<dc:creator>Calistas</dc:creator>
		<pubDate>Sat, 05 Jul 2008 14:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/#comment-2709</guid>
		<description>Found this on an ego-google. Interesting stuff Bruce! DE might have been ok if it hadn&#039;t been for one very large flaw: The game was designed to run on only one server. Yup, you heard me right. Despite efforts by programmers this angle of attack was never changed until the consultants turned up and went &quot;Dood, wtf were you thinking?!&quot;. Well, this is what I heard after I moved back to NZ anyway.</description>
		<content:encoded><![CDATA[<p>Found this on an ego-google. Interesting stuff Bruce! DE might have been ok if it hadn&#8217;t been for one very large flaw: The game was designed to run on only one server. Yup, you heard me right. Despite efforts by programmers this angle of attack was never changed until the consultants turned up and went &#8220;Dood, wtf were you thinking?!&#8221;. Well, this is what I heard after I moved back to NZ anyway.</p>
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		<title>By: Jonathan Takahashi</title>
		<link>http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/comment-page-1/#comment-1455</link>
		<dc:creator>Jonathan Takahashi</dc:creator>
		<pubDate>Sat, 05 Apr 2008 04:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/#comment-1455</guid>
		<description>If you take a look at Codemaster&#039;s Massive Multiplayer Online community, I noticed that the community management is one-big-huge-enormous colossal-epic-fail. Especially RF online, we are almost always ignored, Empty promises and made the community felt like they we are not heard, or heard but no action taken.
More recent petition: http://community.codemasters.com/forum/showthread.php?t=269238&amp;page=1 We all feel ignoed since EP1. ;D</description>
		<content:encoded><![CDATA[<p>If you take a look at Codemaster&#8217;s Massive Multiplayer Online community, I noticed that the community management is one-big-huge-enormous colossal-epic-fail. Especially RF online, we are almost always ignored, Empty promises and made the community felt like they we are not heard, or heard but no action taken.<br />
More recent petition: <a href="http://community.codemasters.com/forum/showthread.php?t=269238&amp;page=1" rel="nofollow">http://community.codemasters.com/forum/showthread.php?t=269238&amp;page=1</a> We all feel ignoed since EP1. ;D</p>
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		<title>By: Andrew Armstrong</title>
		<link>http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/comment-page-1/#comment-1326</link>
		<dc:creator>Andrew Armstrong</dc:creator>
		<pubDate>Tue, 18 Mar 2008 16:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/#comment-1326</guid>
		<description>Interesting stuff, this is a neat series of articles Bruce, I can&#039;t wait to read them all this week :)</description>
		<content:encoded><![CDATA[<p>Interesting stuff, this is a neat series of articles Bruce, I can&#8217;t wait to read them all this week <img src='http://www.bruceongames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Tobes</title>
		<link>http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/comment-page-1/#comment-1324</link>
		<dc:creator>Tobes</dc:creator>
		<pubDate>Tue, 18 Mar 2008 15:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/#comment-1324</guid>
		<description>Re@ ALterego&#039;s comment - developemnt woes are one thing, but we have to give a big hand to marketing when we look at successful games.</description>
		<content:encoded><![CDATA[<p>Re@ ALterego&#8217;s comment &#8211; developemnt woes are one thing, but we have to give a big hand to marketing when we look at successful games.</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/comment-page-1/#comment-1322</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Tue, 18 Mar 2008 11:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/#comment-1322</guid>
		<description>LMA 360 wasn&#039;t exactly a development management triumph either. A year late and the updates don&#039;t work! And I have seen the reviews that Turning Point: Fall of Liberty is getting. Hardly surprising when it only took 9 months to develop.</description>
		<content:encoded><![CDATA[<p>LMA 360 wasn&#8217;t exactly a development management triumph either. A year late and the updates don&#8217;t work! And I have seen the reviews that Turning Point: Fall of Liberty is getting. Hardly surprising when it only took 9 months to develop.</p>
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		<title>By: Alterego</title>
		<link>http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/comment-page-1/#comment-1320</link>
		<dc:creator>Alterego</dc:creator>
		<pubDate>Tue, 18 Mar 2008 11:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/#comment-1320</guid>
		<description>Oh Bruce... It&#039;s a shame you no longer work here. These stories pale in insignificance to the horror that is Operation Flashpoint 2.</description>
		<content:encoded><![CDATA[<p>Oh Bruce&#8230; It&#8217;s a shame you no longer work here. These stories pale in insignificance to the horror that is Operation Flashpoint 2.</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/comment-page-1/#comment-1319</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Tue, 18 Mar 2008 10:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/#comment-1319</guid>
		<description>Hi Tobes,

My career is on my Linkedin here: http://www.linkedin.com/in/bruceeveriss

Of course I tried to stop this and many other stupidities, but in a family business that is run and owned by the same people it is just one voice in the wilderness.</description>
		<content:encoded><![CDATA[<p>Hi Tobes,</p>
<p>My career is on my Linkedin here: <a href="http://www.linkedin.com/in/bruceeveriss" rel="nofollow">http://www.linkedin.com/in/bruceeveriss</a></p>
<p>Of course I tried to stop this and many other stupidities, but in a family business that is run and owned by the same people it is just one voice in the wilderness.</p>
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		<title>By: Tobes</title>
		<link>http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/comment-page-1/#comment-1318</link>
		<dc:creator>Tobes</dc:creator>
		<pubDate>Tue, 18 Mar 2008 09:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/03/18/codemasters-disasters-2-dragon-empires/#comment-1318</guid>
		<description>Hi Bruce,
Really enjoying your expose, though a few people have asked me what your role at Codemasters throughout this rocky time was. It would be great for us all to read, as it would put things in a closer perspective and perhaps you could also publish how you tried to stop this &#039;madness&#039;! 

Thanks -and all the best!</description>
		<content:encoded><![CDATA[<p>Hi Bruce,<br />
Really enjoying your expose, though a few people have asked me what your role at Codemasters throughout this rocky time was. It would be great for us all to read, as it would put things in a closer perspective and perhaps you could also publish how you tried to stop this &#8216;madness&#8217;! </p>
<p>Thanks -and all the best!</p>
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