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	<title>Comments on: Xbox Live Community Games, the most important news in gaming ever?</title>
	<atom:link href="http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: yg</title>
		<link>http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/comment-page-1/#comment-1109</link>
		<dc:creator>yg</dc:creator>
		<pubDate>Fri, 22 Feb 2008 14:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/#comment-1109</guid>
		<description>Just to mention that downloads of XNA doesn&#039;t mean much. In order for anyone to actually run stuff on a XBOX360 console they need to subscribe to the creator&#039;s club - i.e. they need to pay the fee. On top of that your audience is only other subscribers to that service. 

So to sum up: in order to actually play someone else&#039;s XNA game you have to pay $99 for a year or $49 for 4 months. Pretty heavy price for a gamer to have access to indie &quot;dubias quality&quot; games. I&#039;d conclude that the major subscriber mass are enthusiasts not consumers. People that care about their own creation not other&#039;s.

While this all sounds cool at first in actual practical terms it just borderline impractical as a bussiness model and poor investment of said $99. In this way Microsoft cash in on people&#039;s desire to be creative and successful while severly limiting the target market. 

This could be an excellent vehicle of a game idea to be then done wtih full production (if it gets noticed) I can&#039;t see the mass success you are predicting unless the pricing strategy is changed. I can&#039;t see the pricing model changing because that would mean MS would have to certify the games that are released which will produce more costs - unbearable for a bedroom coder.</description>
		<content:encoded><![CDATA[<p>Just to mention that downloads of XNA doesn&#8217;t mean much. In order for anyone to actually run stuff on a XBOX360 console they need to subscribe to the creator&#8217;s club &#8211; i.e. they need to pay the fee. On top of that your audience is only other subscribers to that service. </p>
<p>So to sum up: in order to actually play someone else&#8217;s XNA game you have to pay $99 for a year or $49 for 4 months. Pretty heavy price for a gamer to have access to indie &#8220;dubias quality&#8221; games. I&#8217;d conclude that the major subscriber mass are enthusiasts not consumers. People that care about their own creation not other&#8217;s.</p>
<p>While this all sounds cool at first in actual practical terms it just borderline impractical as a bussiness model and poor investment of said $99. In this way Microsoft cash in on people&#8217;s desire to be creative and successful while severly limiting the target market. </p>
<p>This could be an excellent vehicle of a game idea to be then done wtih full production (if it gets noticed) I can&#8217;t see the mass success you are predicting unless the pricing strategy is changed. I can&#8217;t see the pricing model changing because that would mean MS would have to certify the games that are released which will produce more costs &#8211; unbearable for a bedroom coder.</p>
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		<title>By: Tex Pine</title>
		<link>http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/comment-page-1/#comment-1104</link>
		<dc:creator>Tex Pine</dc:creator>
		<pubDate>Fri, 22 Feb 2008 06:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/#comment-1104</guid>
		<description>Server-side has an advantage of taking down piracy as well...</description>
		<content:encoded><![CDATA[<p>Server-side has an advantage of taking down piracy as well&#8230;</p>
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		<title>By: Evan</title>
		<link>http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/comment-page-1/#comment-1100</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Thu, 21 Feb 2008 18:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/#comment-1100</guid>
		<description>This is an excellent move by Microsoft.  And, based on the wording of the announcement, Microsoft seems to be thinking about this in the right way.  The goal is not simply to encourage hoards of user-generated content (most of which will be mediocre if the PC experience is any guide), but rather to empower and identify the best budding developers and move them into the professional ranks more quickly.  While this move is unlikely to stop the Sony surge in the near term, it should be a boon for Microsoft down the road if it is executed well.

Sony (and to a lesser extent, Nintendo) already have similar plans, but Microsoft&#039;s first mover advantage should help them again on this front.  An interesting move for Nintendo (or some other player) would be to leapfrog the download paradigm and move directly to server-based gaming.  The bandwidth infrastructure that will eventually make large content downloads practical will also make server-based gaming possible.  And server-based gaming is a more elegant approach with a much lower total system cost.  Imagine a simple &quot;Wii-terminal&quot; being used as a portal to powerful server-based games available across the Internet -- it makes downloading content onto an Xbox or PS3 console seem out-moded.</description>
		<content:encoded><![CDATA[<p>This is an excellent move by Microsoft.  And, based on the wording of the announcement, Microsoft seems to be thinking about this in the right way.  The goal is not simply to encourage hoards of user-generated content (most of which will be mediocre if the PC experience is any guide), but rather to empower and identify the best budding developers and move them into the professional ranks more quickly.  While this move is unlikely to stop the Sony surge in the near term, it should be a boon for Microsoft down the road if it is executed well.</p>
<p>Sony (and to a lesser extent, Nintendo) already have similar plans, but Microsoft&#8217;s first mover advantage should help them again on this front.  An interesting move for Nintendo (or some other player) would be to leapfrog the download paradigm and move directly to server-based gaming.  The bandwidth infrastructure that will eventually make large content downloads practical will also make server-based gaming possible.  And server-based gaming is a more elegant approach with a much lower total system cost.  Imagine a simple &#8220;Wii-terminal&#8221; being used as a portal to powerful server-based games available across the Internet &#8212; it makes downloading content onto an Xbox or PS3 console seem out-moded.</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/comment-page-1/#comment-1098</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Thu, 21 Feb 2008 15:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/#comment-1098</guid>
		<description>This will make a massive difference to industry recruitment.
In the Spectrum days people coded a few games in their bedroom before getting a proper job.

Soon developers won&#039;t employ anyone new to the industry who hasn&#039;t had an Xbox Live Community Game published. Every game university course in the world will involve writing XNA games.

So graduates and other newbies will have a proven track record before they even start in the industry proper. This is going to raise standards enormously.</description>
		<content:encoded><![CDATA[<p>This will make a massive difference to industry recruitment.<br />
In the Spectrum days people coded a few games in their bedroom before getting a proper job.</p>
<p>Soon developers won&#8217;t employ anyone new to the industry who hasn&#8217;t had an Xbox Live Community Game published. Every game university course in the world will involve writing XNA games.</p>
<p>So graduates and other newbies will have a proven track record before they even start in the industry proper. This is going to raise standards enormously.</p>
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		<title>By: Tex Pine</title>
		<link>http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/comment-page-1/#comment-1096</link>
		<dc:creator>Tex Pine</dc:creator>
		<pubDate>Thu, 21 Feb 2008 11:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/#comment-1096</guid>
		<description>The problem for me is that will be incredibly difficult to market the game through XBLA network. If new titles will flood, it will become increasingly hard to make them stand above others. 

Virtual shelves aren&#039;t that infinity, people tend to stick with main page and &quot;top 10&quot; rankings. It is happening with the casual game portals in the Internet nowadays - but in the Internet you can have dozens of big portals, while in XBLA you don&#039;t.

Of course it will foster creativity, but as for making money, it will quickly become much harder than the Internet itself. You just won&#039;t have variety of channels to market the game.</description>
		<content:encoded><![CDATA[<p>The problem for me is that will be incredibly difficult to market the game through XBLA network. If new titles will flood, it will become increasingly hard to make them stand above others. </p>
<p>Virtual shelves aren&#8217;t that infinity, people tend to stick with main page and &#8220;top 10&#8243; rankings. It is happening with the casual game portals in the Internet nowadays &#8211; but in the Internet you can have dozens of big portals, while in XBLA you don&#8217;t.</p>
<p>Of course it will foster creativity, but as for making money, it will quickly become much harder than the Internet itself. You just won&#8217;t have variety of channels to market the game.</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/comment-page-1/#comment-1093</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Thu, 21 Feb 2008 09:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/#comment-1093</guid>
		<description>To give you an idea of the scale of this democratisation of game development and publishing, the XNA Game Studio has now been downloaded over 800,000 times!

http://www.gamesindustry.biz/content_page.php?aid=33352</description>
		<content:encoded><![CDATA[<p>To give you an idea of the scale of this democratisation of game development and publishing, the XNA Game Studio has now been downloaded over 800,000 times!</p>
<p><a href="http://www.gamesindustry.biz/content_page.php?aid=33352" rel="nofollow">http://www.gamesindustry.biz/content_page.php?aid=33352</a></p>
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		<title>By: JC Barnett</title>
		<link>http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/comment-page-1/#comment-1091</link>
		<dc:creator>JC Barnett</dc:creator>
		<pubDate>Thu, 21 Feb 2008 09:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2008/02/21/xna-possibly-the-most-important-announcement-in-gaming-ever/#comment-1091</guid>
		<description>I think you&#039;re doing a disservice to the many indie/hobbyist PC developers, where some amazing work has been created already. Though I agree this is a Good Thing (tm).
Sony needs to revive Net Yaroze and make it not pants.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re doing a disservice to the many indie/hobbyist PC developers, where some amazing work has been created already. Though I agree this is a Good Thing &#8482;.<br />
Sony needs to revive Net Yaroze and make it not pants.</p>
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