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	<title>Comments on: Edge, Christmas 2007</title>
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	<link>http://www.bruceongames.com/2007/12/11/edge-christmas-2007/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2007/12/11/edge-christmas-2007/comment-page-1/#comment-598</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Wed, 12 Dec 2007 07:57:38 +0000</pubDate>
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		<description>You cannot deny that gaming is very short on genres and that a lot more will evolve as the entertainment we provide becomes more mainstream.

All art must evoke an emotional response from the reader/viewer/user. Currently our main mechanic to create that response is violence. We need to use sex more. Then our output will be closer to that of film and books.</description>
		<content:encoded><![CDATA[<p>You cannot deny that gaming is very short on genres and that a lot more will evolve as the entertainment we provide becomes more mainstream.</p>
<p>All art must evoke an emotional response from the reader/viewer/user. Currently our main mechanic to create that response is violence. We need to use sex more. Then our output will be closer to that of film and books.</p>
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		<title>By: JC Barnett</title>
		<link>http://www.bruceongames.com/2007/12/11/edge-christmas-2007/comment-page-1/#comment-593</link>
		<dc:creator>JC Barnett</dc:creator>
		<pubDate>Tue, 11 Dec 2007 12:07:39 +0000</pubDate>
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		<description>I mostly agree, it&#039;s all terribly tedious. But there *are* non-violent games out there, like Animal Crossing, Cooking Mama, Wii Sports and Mario Party. Then there are the many many casual games that revolve around tile matching, word games, parlour games and &quot;management&quot; (clicking). It&#039;s merely that the major high-profile titles seem to be all violent and dull-witted, but to extrapolate this over the entire industry is possibly a little unfair.</description>
		<content:encoded><![CDATA[<p>I mostly agree, it&#8217;s all terribly tedious. But there *are* non-violent games out there, like Animal Crossing, Cooking Mama, Wii Sports and Mario Party. Then there are the many many casual games that revolve around tile matching, word games, parlour games and &#8220;management&#8221; (clicking). It&#8217;s merely that the major high-profile titles seem to be all violent and dull-witted, but to extrapolate this over the entire industry is possibly a little unfair.</p>
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