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	<title>Comments on: Death of a brand</title>
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	<link>http://www.bruceongames.com/2007/09/11/death-of-a-brand/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: Stuart Brothers</title>
		<link>http://www.bruceongames.com/2007/09/11/death-of-a-brand/comment-page-1/#comment-4023</link>
		<dc:creator>Stuart Brothers</dc:creator>
		<pubDate>Sun, 11 Jan 2009 13:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/09/11/death-of-a-brand/#comment-4023</guid>
		<description>What a brilliant read that was. I was very young at the time i started playing, i&#039;d assume i was 5 when the first Dizzy game was on an Amstrad Action demo tape, the first game i&#039;d ever played. It&#039;s brilliant to read things like this and Retro Gamer to see just how big a deal these games actually were.

Being that young, i wouldn&#039;t have my head in a magazine, all gaming was to me was me and whatever games we&#039;d bought at Tesco or Asda on a Friday night (i remember being over the moon with seeing the egg on a pirate ship that one Friday night!) so i wouldn&#039;t have taken an interest on how things worked behind the scenes.

I doubt you&#039;ll read this since it&#039;s such an old topic now, but thanks for posting it Bruce!

As it stands right now, i&#039;d rather the brand wasn&#039;t relaunched to be honest. It&#039;s only going to shit on the leggacy (sorry) that the series has left behind. Without wanting to brown nose too much, but the guys working hard on new titles using Dizzyage are doing an amazing job keeping things alive as it is.</description>
		<content:encoded><![CDATA[<p>What a brilliant read that was. I was very young at the time i started playing, i&#8217;d assume i was 5 when the first Dizzy game was on an Amstrad Action demo tape, the first game i&#8217;d ever played. It&#8217;s brilliant to read things like this and Retro Gamer to see just how big a deal these games actually were.</p>
<p>Being that young, i wouldn&#8217;t have my head in a magazine, all gaming was to me was me and whatever games we&#8217;d bought at Tesco or Asda on a Friday night (i remember being over the moon with seeing the egg on a pirate ship that one Friday night!) so i wouldn&#8217;t have taken an interest on how things worked behind the scenes.</p>
<p>I doubt you&#8217;ll read this since it&#8217;s such an old topic now, but thanks for posting it Bruce!</p>
<p>As it stands right now, i&#8217;d rather the brand wasn&#8217;t relaunched to be honest. It&#8217;s only going to shit on the leggacy (sorry) that the series has left behind. Without wanting to brown nose too much, but the guys working hard on new titles using Dizzyage are doing an amazing job keeping things alive as it is.</p>
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		<title>By: Milo</title>
		<link>http://www.bruceongames.com/2007/09/11/death-of-a-brand/comment-page-1/#comment-2951</link>
		<dc:creator>Milo</dc:creator>
		<pubDate>Tue, 12 Aug 2008 19:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/09/11/death-of-a-brand/#comment-2951</guid>
		<description>Suggest we need to get Capcom to buy the rights for a HD Remix from Backbone or whoever.  Look at the sales success of the dead franchises Ultimate Ghosts and Goblins (good) and Commando WolfOTB (Great) and 1942 (Poor).  Could bang out an emulated original or two at a discount price in the months leading up to the release.  PSN and XBLA need quality content and Dizzy could be another piece of that?</description>
		<content:encoded><![CDATA[<p>Suggest we need to get Capcom to buy the rights for a HD Remix from Backbone or whoever.  Look at the sales success of the dead franchises Ultimate Ghosts and Goblins (good) and Commando WolfOTB (Great) and 1942 (Poor).  Could bang out an emulated original or two at a discount price in the months leading up to the release.  PSN and XBLA need quality content and Dizzy could be another piece of that?</p>
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		<title>By: SLIPdiggers</title>
		<link>http://www.bruceongames.com/2007/09/11/death-of-a-brand/comment-page-1/#comment-303</link>
		<dc:creator>SLIPdiggers</dc:creator>
		<pubDate>Mon, 15 Oct 2007 10:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/09/11/death-of-a-brand/#comment-303</guid>
		<description>I dont think that dizzy should be resereggted in 3D.
Its going to lose alot of its charm, and the characters movement-animations arent going to look right however you try.
Releasing a HD version of the originals would be THE way to go, although i dont think new gamers would be so willing to give it a chance, unless it was the prettier amiga version.
So my opinion is re-release Treasure island dizzy (amiga version) for xbox live (or wii,psn) or perhaps fantastic dizzy (megadrive).
Sure to kick off dizzys comeback.
I may have to consider a public stunt of national television proportions to start the ball rolling.. :D</description>
		<content:encoded><![CDATA[<p>I dont think that dizzy should be resereggted in 3D.<br />
Its going to lose alot of its charm, and the characters movement-animations arent going to look right however you try.<br />
Releasing a HD version of the originals would be THE way to go, although i dont think new gamers would be so willing to give it a chance, unless it was the prettier amiga version.<br />
So my opinion is re-release Treasure island dizzy (amiga version) for xbox live (or wii,psn) or perhaps fantastic dizzy (megadrive).<br />
Sure to kick off dizzys comeback.<br />
I may have to consider a public stunt of national television proportions to start the ball rolling.. <img src='http://www.bruceongames.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: J C</title>
		<link>http://www.bruceongames.com/2007/09/11/death-of-a-brand/comment-page-1/#comment-196</link>
		<dc:creator>J C</dc:creator>
		<pubDate>Fri, 28 Sep 2007 14:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/09/11/death-of-a-brand/#comment-196</guid>
		<description>When I told any of my friends I worked for Codies, &quot;When is the next Dizzy coming out?&quot; was always the first thing they asked!</description>
		<content:encoded><![CDATA[<p>When I told any of my friends I worked for Codies, &#8220;When is the next Dizzy coming out?&#8221; was always the first thing they asked!</p>
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		<title>By: Adz.M</title>
		<link>http://www.bruceongames.com/2007/09/11/death-of-a-brand/comment-page-1/#comment-172</link>
		<dc:creator>Adz.M</dc:creator>
		<pubDate>Fri, 21 Sep 2007 11:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/09/11/death-of-a-brand/#comment-172</guid>
		<description>I find this eggstremly interesting reading something like this. (sorry for the pun :P)

It was about 1993 when I first discovered Dizzy, I was about 6 then when I was given the Spectrum for my birthday, years later I stared collecting a few Dizzy games and stuff, discovered the fansite, and now I&#039;m finding myself standing with other fans helping Dizzy get the ruturn he deserves.</description>
		<content:encoded><![CDATA[<p>I find this eggstremly interesting reading something like this. (sorry for the pun <img src='http://www.bruceongames.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
<p>It was about 1993 when I first discovered Dizzy, I was about 6 then when I was given the Spectrum for my birthday, years later I stared collecting a few Dizzy games and stuff, discovered the fansite, and now I&#8217;m finding myself standing with other fans helping Dizzy get the ruturn he deserves.</p>
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		<title>By: Andrew Joseph</title>
		<link>http://www.bruceongames.com/2007/09/11/death-of-a-brand/comment-page-1/#comment-166</link>
		<dc:creator>Andrew Joseph</dc:creator>
		<pubDate>Thu, 20 Sep 2007 17:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/09/11/death-of-a-brand/#comment-166</guid>
		<description>Hum... Buying the rights... Hum.... *puts hand in wallet*
Now.. THERES an idea...</description>
		<content:encoded><![CDATA[<p>Hum&#8230; Buying the rights&#8230; Hum&#8230;. *puts hand in wallet*<br />
Now.. THERES an idea&#8230;</p>
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		<title>By: Mataeus</title>
		<link>http://www.bruceongames.com/2007/09/11/death-of-a-brand/comment-page-1/#comment-164</link>
		<dc:creator>Mataeus</dc:creator>
		<pubDate>Thu, 20 Sep 2007 16:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/09/11/death-of-a-brand/#comment-164</guid>
		<description>Dizzy has always been awesome.  Having watched the 3D demo, the tone and humour and animation was all just right.  This game needs to be made, and yes HD edition sof the original Dizzy games over Xbox Live Arcade would indeed be awesome...</description>
		<content:encoded><![CDATA[<p>Dizzy has always been awesome.  Having watched the 3D demo, the tone and humour and animation was all just right.  This game needs to be made, and yes HD edition sof the original Dizzy games over Xbox Live Arcade would indeed be awesome&#8230;</p>
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		<title>By: Nofi</title>
		<link>http://www.bruceongames.com/2007/09/11/death-of-a-brand/comment-page-1/#comment-140</link>
		<dc:creator>Nofi</dc:creator>
		<pubDate>Thu, 13 Sep 2007 08:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/09/11/death-of-a-brand/#comment-140</guid>
		<description>That&#039;s what they should do - release the originals over Live and PSN.  I&#039;d buy &#039;em.</description>
		<content:encoded><![CDATA[<p>That&#8217;s what they should do &#8211; release the originals over Live and PSN.  I&#8217;d buy &#8216;em.</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2007/09/11/death-of-a-brand/comment-page-1/#comment-139</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Wed, 12 Sep 2007 14:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/09/11/death-of-a-brand/#comment-139</guid>
		<description>Thank you for the comments.
When I left Codemasters 2 years ago we were still getting letters asking us to bring Dizzy back. There is a fansite http://www.yolkfolk.com/bb/ and a nice feature on Wikipedia http://en.wikipedia.org/wiki/Dizzy_series

If Mario still works then so will Dizzy!</description>
		<content:encoded><![CDATA[<p>Thank you for the comments.<br />
When I left Codemasters 2 years ago we were still getting letters asking us to bring Dizzy back. There is a fansite <a href="http://www.yolkfolk.com/bb/" rel="nofollow">http://www.yolkfolk.com/bb/</a> and a nice feature on Wikipedia <a href="http://en.wikipedia.org/wiki/Dizzy_series" rel="nofollow">http://en.wikipedia.org/wiki/Dizzy_series</a></p>
<p>If Mario still works then so will Dizzy!</p>
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		<title>By: Nofi</title>
		<link>http://www.bruceongames.com/2007/09/11/death-of-a-brand/comment-page-1/#comment-138</link>
		<dc:creator>Nofi</dc:creator>
		<pubDate>Wed, 12 Sep 2007 12:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/09/11/death-of-a-brand/#comment-138</guid>
		<description>I loved Dizzy, the entire series, and still regular play the games via emulators.  However, despite your heart-felt story, I truly believe his time has been and gone, and can&#039;t genuinely imagine today&#039;s bald-space-marine-addicted gamers trusting the antics of an egg.  

I&#039;d buy it, of course, but then I hate 3rd-person generic shoot-em-ups, and adore adventure, colour and soul.</description>
		<content:encoded><![CDATA[<p>I loved Dizzy, the entire series, and still regular play the games via emulators.  However, despite your heart-felt story, I truly believe his time has been and gone, and can&#8217;t genuinely imagine today&#8217;s bald-space-marine-addicted gamers trusting the antics of an egg.  </p>
<p>I&#8217;d buy it, of course, but then I hate 3rd-person generic shoot-em-ups, and adore adventure, colour and soul.</p>
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