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	<title>Comments on: The big problem</title>
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	<link>http://www.bruceongames.com/2007/08/24/the-big-problem/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: Carpal Tunneller</title>
		<link>http://www.bruceongames.com/2007/08/24/the-big-problem/comment-page-1/#comment-324</link>
		<dc:creator>Carpal Tunneller</dc:creator>
		<pubDate>Thu, 18 Oct 2007 08:41:28 +0000</pubDate>
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		<description>Doing a Harry Potter or a James Bond game harms the whole games industry.

Like N64 Goldeneye did, hmmm?</description>
		<content:encoded><![CDATA[<p>Doing a Harry Potter or a James Bond game harms the whole games industry.</p>
<p>Like N64 Goldeneye did, hmmm?</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2007/08/24/the-big-problem/comment-page-1/#comment-56</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Mon, 27 Aug 2007 11:46:16 +0000</pubDate>
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		<description>Thanks for your comments, Evan.
This only serves to reinforce the fact that so far we are only scratching the surface of the potentials and possibilities of the platforms available to us.
With better management we could easily have an industry several times bigger than it currently is, by offering a wider range of customers a wider range of products and realising a little bit more of the potential of gaming.</description>
		<content:encoded><![CDATA[<p>Thanks for your comments, Evan.<br />
This only serves to reinforce the fact that so far we are only scratching the surface of the potentials and possibilities of the platforms available to us.<br />
With better management we could easily have an industry several times bigger than it currently is, by offering a wider range of customers a wider range of products and realising a little bit more of the potential of gaming.</p>
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		<title>By: Evan</title>
		<link>http://www.bruceongames.com/2007/08/24/the-big-problem/comment-page-1/#comment-55</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Sat, 25 Aug 2007 14:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/08/24/the-big-problem/#comment-55</guid>
		<description>Thank you for another interesting post.  I agree with a number of your points.  I am particularly disgusted by the power of the platform holders to censor content -- I understand their motivation, but strangling creativity and choice is never a good idea.

While I also congratulate Nintendo for its business success, I am not so sure that I would point to it as a leader in applying creativity to gaming.  While many of Nintendo&#039;s games are clever, they often resemble the simpler days of arcade gaming -- there is nothing wrong with this, but it explains why experienced gamers often find Nintendo games boring.  Even Brain Age, which you justifiably praised, can be more closely approximated by a book than games such as Half Life or Halo or Killzone, each of which falls into the an established genre.

While I agree that there is a great opportunity for innovation by creating games outside existing genres, I also believe that the potential of established genres has barely been tapped.  The FPS genre, for example, has been around a long time, but the games are still primitive compared with their potential.  Like genres in literature, genres in gaming exist because they have timeless appeal, and the opportunity for innovation in those genres is limitless.</description>
		<content:encoded><![CDATA[<p>Thank you for another interesting post.  I agree with a number of your points.  I am particularly disgusted by the power of the platform holders to censor content &#8212; I understand their motivation, but strangling creativity and choice is never a good idea.</p>
<p>While I also congratulate Nintendo for its business success, I am not so sure that I would point to it as a leader in applying creativity to gaming.  While many of Nintendo&#8217;s games are clever, they often resemble the simpler days of arcade gaming &#8212; there is nothing wrong with this, but it explains why experienced gamers often find Nintendo games boring.  Even Brain Age, which you justifiably praised, can be more closely approximated by a book than games such as Half Life or Halo or Killzone, each of which falls into the an established genre.</p>
<p>While I agree that there is a great opportunity for innovation by creating games outside existing genres, I also believe that the potential of established genres has barely been tapped.  The FPS genre, for example, has been around a long time, but the games are still primitive compared with their potential.  Like genres in literature, genres in gaming exist because they have timeless appeal, and the opportunity for innovation in those genres is limitless.</p>
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