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	<title>Comments on: Computer games are better than books</title>
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	<link>http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/</link>
	<description>A veteran's view on marketing games</description>
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		<title>By: Hivoyer</title>
		<link>http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/comment-page-1/#comment-667</link>
		<dc:creator>Hivoyer</dc:creator>
		<pubDate>Tue, 25 Dec 2007 15:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/#comment-667</guid>
		<description>People are stupid.Everything in our life has changed in the last couple of hundred years,except learning-we are still using the old,ineffective methods of forcing information from books into our brains.</description>
		<content:encoded><![CDATA[<p>People are stupid.Everything in our life has changed in the last couple of hundred years,except learning-we are still using the old,ineffective methods of forcing information from books into our brains.</p>
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		<title>By: Alex</title>
		<link>http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/comment-page-1/#comment-69</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 04 Sep 2007 01:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/#comment-69</guid>
		<description>@WaterWolf: Mmm, this is kind of late now, but I think the linearity you ran into while playing Deus Ex is a result of the limitations of the technology.  At least that&#039;s my take on it.  Scripting and AI in first-person shooters just weren&#039;t that well developed back when the game was in production in 1999.  The software has come a long way since then and will continue to drive new immersive content.

That something doesn&#039;t sell well isn&#039;t a perfect indicator of its value (I admit that there is a correlation there though).  I just don&#039;t think the gaming audience was expecting a FPS-RPG hybrid, especially when the FPS genre was too technically primitive to offer fully interactive environments.  Look at the &lt;strong&gt;baseline&lt;/strong&gt; first-person shooters now: real-time lighting, bump mapping, real-time physics, depth of field, motion-capture animation, etc.

Most reviewers tend to assert that Deus Ex 1 was a better experience, while Deus Ex 2 was the better game.  That is to say, Deus Ex 2 was more polished and balanced as a piece of entertainment software than its predecessor, but I think most would argue that cross-platform development is what led to its lackluster reception.  In any case, the fact that a sequel does worse than the original is no reason to claim that both games are riding on a flawed concept.

We&#039;re almost there.</description>
		<content:encoded><![CDATA[<p>@WaterWolf: Mmm, this is kind of late now, but I think the linearity you ran into while playing Deus Ex is a result of the limitations of the technology.  At least that&#8217;s my take on it.  Scripting and AI in first-person shooters just weren&#8217;t that well developed back when the game was in production in 1999.  The software has come a long way since then and will continue to drive new immersive content.</p>
<p>That something doesn&#8217;t sell well isn&#8217;t a perfect indicator of its value (I admit that there is a correlation there though).  I just don&#8217;t think the gaming audience was expecting a FPS-RPG hybrid, especially when the FPS genre was too technically primitive to offer fully interactive environments.  Look at the <strong>baseline</strong> first-person shooters now: real-time lighting, bump mapping, real-time physics, depth of field, motion-capture animation, etc.</p>
<p>Most reviewers tend to assert that Deus Ex 1 was a better experience, while Deus Ex 2 was the better game.  That is to say, Deus Ex 2 was more polished and balanced as a piece of entertainment software than its predecessor, but I think most would argue that cross-platform development is what led to its lackluster reception.  In any case, the fact that a sequel does worse than the original is no reason to claim that both games are riding on a flawed concept.</p>
<p>We&#8217;re almost there.</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/comment-page-1/#comment-39</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Tue, 21 Aug 2007 10:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/#comment-39</guid>
		<description>I have a fairly holistic view of where I think gaming will inevitably go. This article forms just a part of that view. In forthcoming articles I will try and bring the different elements into play so as to create a broader picture.
So if you keep coming here you will see how this fits in.</description>
		<content:encoded><![CDATA[<p>I have a fairly holistic view of where I think gaming will inevitably go. This article forms just a part of that view. In forthcoming articles I will try and bring the different elements into play so as to create a broader picture.<br />
So if you keep coming here you will see how this fits in.</p>
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		<title>By: WaterWolf</title>
		<link>http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/comment-page-1/#comment-35</link>
		<dc:creator>WaterWolf</dc:creator>
		<pubDate>Sun, 19 Aug 2007 15:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/#comment-35</guid>
		<description>Deus Ex is one of my favourite games of all time however I think it&#039;s interactivity is mostly an illusion. I tried playing through it a second time, being as evil as I possibly could and basically murdering all innocent bystanders but it made no difference to how the game unfolded. Most of its plotline was lifted directly from the pages of books (Neuromancer for example).

Deus Ex does however provide a good example of why I don&#039;t think games are going to come anywhere near books in their sophistication for a long time. The bottom line is that Deus Ex just didn&#039;t sell that well. Money is king in the games industry. It costs very little to produce a book but it costs millions to produce a game. None of you have mentioned the fact that Deus Ex had a sequel. Deus Ex 2 simply isn&#039;t as highly rated as the original - that&#039;s not progress !

I&#039;ve been dying to play Bioshock for ages now but I have to buy a new computer before I can (you never have to upgrade your eyes to read a book !) I hope it sells really well and doesn&#039;t get outsold by cheaply made Harry Potter tie-ins. Apparently they had great difficulty finding a publisher.

Bruce, I hope your pending article explains how you foresee the games industry being &#039;set free&#039; as I&#039;d be very interested. I&#039;m a bit more pessimistic than you !</description>
		<content:encoded><![CDATA[<p>Deus Ex is one of my favourite games of all time however I think it&#8217;s interactivity is mostly an illusion. I tried playing through it a second time, being as evil as I possibly could and basically murdering all innocent bystanders but it made no difference to how the game unfolded. Most of its plotline was lifted directly from the pages of books (Neuromancer for example).</p>
<p>Deus Ex does however provide a good example of why I don&#8217;t think games are going to come anywhere near books in their sophistication for a long time. The bottom line is that Deus Ex just didn&#8217;t sell that well. Money is king in the games industry. It costs very little to produce a book but it costs millions to produce a game. None of you have mentioned the fact that Deus Ex had a sequel. Deus Ex 2 simply isn&#8217;t as highly rated as the original &#8211; that&#8217;s not progress !</p>
<p>I&#8217;ve been dying to play Bioshock for ages now but I have to buy a new computer before I can (you never have to upgrade your eyes to read a book !) I hope it sells really well and doesn&#8217;t get outsold by cheaply made Harry Potter tie-ins. Apparently they had great difficulty finding a publisher.</p>
<p>Bruce, I hope your pending article explains how you foresee the games industry being &#8217;set free&#8217; as I&#8217;d be very interested. I&#8217;m a bit more pessimistic than you !</p>
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		<title>By: a714generation</title>
		<link>http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/comment-page-1/#comment-34</link>
		<dc:creator>a714generation</dc:creator>
		<pubDate>Sun, 19 Aug 2007 03:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/#comment-34</guid>
		<description>I think one of the other key points made in this post is the benefits of experiencing or interacting with something over reading it as relates to learning and cognitve reasoning.   The illustration about cabbies in london illustrates this point with presicion.  Now if only companies would see the untapped opportunities in learning through gaming.</description>
		<content:encoded><![CDATA[<p>I think one of the other key points made in this post is the benefits of experiencing or interacting with something over reading it as relates to learning and cognitve reasoning.   The illustration about cabbies in london illustrates this point with presicion.  Now if only companies would see the untapped opportunities in learning through gaming.</p>
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		<title>By: Alex</title>
		<link>http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/comment-page-1/#comment-33</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sun, 19 Aug 2007 03:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/#comment-33</guid>
		<description>@Evan: Heh, my guess is that a game like Deus Ex requires substantially more work and testing than a typical shooter.  It would seem that a game (and a shooter in particular) with a non-linear storyline would require much more content than a game that constrains the user to a script.

Also, following the release of Deus Ex 1, the gaming industry seemed to be all tied up in its efforts to improve the visual quality of games.  Real-time lighting, physics, and advanced texturing became priorities for a lot of developers (Doom 3 and Half-Life 2 come to mind).  Now that those features have been implemented successfully, I think we may now start to see more titles that follow in the footsteps of Deus Ex.  Or at least I personally would hope as much.

Let us hope that this BioShock business is one such game.  =)</description>
		<content:encoded><![CDATA[<p>@Evan: Heh, my guess is that a game like Deus Ex requires substantially more work and testing than a typical shooter.  It would seem that a game (and a shooter in particular) with a non-linear storyline would require much more content than a game that constrains the user to a script.</p>
<p>Also, following the release of Deus Ex 1, the gaming industry seemed to be all tied up in its efforts to improve the visual quality of games.  Real-time lighting, physics, and advanced texturing became priorities for a lot of developers (Doom 3 and Half-Life 2 come to mind).  Now that those features have been implemented successfully, I think we may now start to see more titles that follow in the footsteps of Deus Ex.  Or at least I personally would hope as much.</p>
<p>Let us hope that this BioShock business is one such game.  =)</p>
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		<title>By: Evan</title>
		<link>http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/comment-page-1/#comment-32</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Sat, 18 Aug 2007 19:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/#comment-32</guid>
		<description>@Alex:  Good points -- I agree with you.  You know, Deus Ex is one of my favorite games.  When I first played it, I remember how excited I was about what it revealed about the potential of games.  Given the accolades that Deus Ex received, I wonder why it has not spawned more games with similar qualities?</description>
		<content:encoded><![CDATA[<p>@Alex:  Good points &#8212; I agree with you.  You know, Deus Ex is one of my favorite games.  When I first played it, I remember how excited I was about what it revealed about the potential of games.  Given the accolades that Deus Ex received, I wonder why it has not spawned more games with similar qualities?</p>
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		<title>By: Alex</title>
		<link>http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/comment-page-1/#comment-31</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 18 Aug 2007 15:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/#comment-31</guid>
		<description>@Evan: Yeah, it&#039;s a tough point, because as Bruce says, the limitations of gaming are mostly self-imposed.  That is, people &lt;em&gt;choose&lt;/em&gt; to play games that are intellectually uninspiring (games that require more spatial problem solving and tactile skills), and the industry accommodates that audience.  I guess what we&#039;re arguing for here is the potential of gaming.

It&#039;s true; gamer discussion threads are likely to be less mature and probably not as well written.  I think there is, though, a social component to that trend.  Discussions about games are by their vary nature less austere and prone to colloquially informal language.  Discussions about books tend to be more academic, probably as a result of the way books are treated in school as a platform for more formal debate.  And again, books lend themselves to that kind of discourse; a handful of games do (Deus Ex, for example), but a lot of them don&#039;t or gamers don&#039;t see them as works of art.

Anyway, of course I&#039;m not trying to supplant the value of books here.  I just think gaming has started to evolve away from the recreational diversion that it used to be.</description>
		<content:encoded><![CDATA[<p>@Evan: Yeah, it&#8217;s a tough point, because as Bruce says, the limitations of gaming are mostly self-imposed.  That is, people <em>choose</em> to play games that are intellectually uninspiring (games that require more spatial problem solving and tactile skills), and the industry accommodates that audience.  I guess what we&#8217;re arguing for here is the potential of gaming.</p>
<p>It&#8217;s true; gamer discussion threads are likely to be less mature and probably not as well written.  I think there is, though, a social component to that trend.  Discussions about games are by their vary nature less austere and prone to colloquially informal language.  Discussions about books tend to be more academic, probably as a result of the way books are treated in school as a platform for more formal debate.  And again, books lend themselves to that kind of discourse; a handful of games do (Deus Ex, for example), but a lot of them don&#8217;t or gamers don&#8217;t see them as works of art.</p>
<p>Anyway, of course I&#8217;m not trying to supplant the value of books here.  I just think gaming has started to evolve away from the recreational diversion that it used to be.</p>
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		<title>By: Bruce</title>
		<link>http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/comment-page-1/#comment-30</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Sat, 18 Aug 2007 08:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/#comment-30</guid>
		<description>Perhaps I should have emphasised more that virtually all the current limitations of computer gaming are self imposed. By the platform holders, publishers and developers. Set free, as it will be, gaming is capable of infinitly more than it does now.  I have a pending article on this exact topic.</description>
		<content:encoded><![CDATA[<p>Perhaps I should have emphasised more that virtually all the current limitations of computer gaming are self imposed. By the platform holders, publishers and developers. Set free, as it will be, gaming is capable of infinitly more than it does now.  I have a pending article on this exact topic.</p>
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		<title>By: Evan</title>
		<link>http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/comment-page-1/#comment-27</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Fri, 17 Aug 2007 16:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.bruceongames.com/2007/08/17/computer-games-are-better-than-books/#comment-27</guid>
		<description>@Alex:  I am an avid gamer, so I am definitely not trying to insult gamers (of course, I read a lot too).  Certainly, a person does not need to be an avid reader to be interesting and intellectually inspired.  However, in my experience, reading often has the effect of increasing the subtlety and sophistication of where that intellectual inspiration takes a person.

Here&#039;s another experiement:  Read the posts on some popular gamer blogs (say, 1up.com) and some popular book blogs (say, bookblog.net).  The typical gamer discussion threads are just embarrassing by comparison.  Fortunately, I have high hopes for this blog!</description>
		<content:encoded><![CDATA[<p>@Alex:  I am an avid gamer, so I am definitely not trying to insult gamers (of course, I read a lot too).  Certainly, a person does not need to be an avid reader to be interesting and intellectually inspired.  However, in my experience, reading often has the effect of increasing the subtlety and sophistication of where that intellectual inspiration takes a person.</p>
<p>Here&#8217;s another experiement:  Read the posts on some popular gamer blogs (say, 1up.com) and some popular book blogs (say, bookblog.net).  The typical gamer discussion threads are just embarrassing by comparison.  Fortunately, I have high hopes for this blog!</p>
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